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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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debugger.cpp
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Author
2003-09-23
fixed conversion warning under vc7
Paweł Kołodziejski
2003-09-20
make console height/width based on a float percentage of the overlay size -> ...
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-11
nicer box matrix output in V3-V8 games
Max Horn
2003-09-11
fix V1/V2 walkmatrix debug command
Max Horn
2003-09-11
V2 walk matrix support
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-08
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-08-15
The imuse debugger commands now work with playerV2 too.
Jochen Hoenicke
2003-08-13
Add 'name' lookup ability to debuggers "actor" and "object" commands
James Brown
2003-08-11
Expanded iMuse debugger commands. All iMuse
Jamieson Christian
2003-08-10
Added imuse_panic to turn off all music players
Jamieson Christian
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
Tweaked debugger output to avoid wrapping, esp.
Jamieson Christian
2003-08-06
Remove unneeded double brackets
Travis Howell
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-08-05
another tab completion fix by wjp
Max Horn
2003-08-05
fix for debugger tab completion (thanks wjp)
Max Horn
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-21
Fix for #775275 : debugger support on WinCE
Nicolas Bacca
2003-07-14
fix argument check
Jonathan Gray
2003-07-09
Fix compilation, V1 verb positions
James Brown
2003-07-09
Patch #768217: Apply Mankeli's 'object state' debugger command
James Brown
2003-07-03
const correctness
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-01
Add a few more actor debugger subcommands, and correct V2 coordinate translat...
James Brown
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-02
Clean up debugger Restart function and move to SCUMM restart function
James Brown
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-05-31
added box matrix debug command
Max Horn
2003-05-31
perform y ciping for box polygons, too (avoids crashes)
Max Horn
2003-05-31
fixed debugger command params bug
Max Horn
2003-05-28
Patch #745022: More help in Debugger
Max Horn
2003-05-27
fixed o8_getStringWidth (should fix bug #741625)
Max Horn
2003-05-26
script index starts at 0
Max Horn
2003-05-26
scumm vars are 32 bit, not 16
Max Horn
2003-05-26
offset can be 5 digits
Max Horn
2003-05-26
script numbers can have up to 5 digits
Max Horn
2003-05-26
output script offsets, too (very handy to debug script lockups)
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-19
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
Max Horn
2003-05-18
Fixed VC++ warnings
Jamieson Christian
2003-05-18
fixed debugger 'scripts' command
Max Horn
2003-05-17
Added imuse_multimidi to debugger
Jamieson Christian
2003-05-16
Reset sounds on room load
Jamieson Christian
2003-05-14
always draw walkboxes into virtScreen 0
Max Horn
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