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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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debugger.cpp
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Author
2004-01-06
renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...
Max Horn
2004-01-05
replace more usages of _screenWidth by more appropriate variables/values
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2003-12-30
be a bit more gentle to people typing in invalid box IDs :-)
Max Horn
2003-12-30
improved box drawing in debugger (now also draws boxes of height 0
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
fix debugger
Max Horn
2003-12-25
_inventory was sometimes accessed one-based and sometimes zero-based -> alway...
Max Horn
2003-12-25
cleanup
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-10-26
factor out common debugger code
Max Horn
2003-10-26
cleanup
Max Horn
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-12
cleanup
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-24
More Amiga V2/V3 sound updates from _Q_:
Travis Howell
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-23
fixed conversion warning under vc7
Paweł Kołodziejski
2003-09-20
make console height/width based on a float percentage of the overlay size -> ...
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-11
nicer box matrix output in V3-V8 games
Max Horn
2003-09-11
fix V1/V2 walkmatrix debug command
Max Horn
2003-09-11
V2 walk matrix support
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-08
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-08-15
The imuse debugger commands now work with playerV2 too.
Jochen Hoenicke
2003-08-13
Add 'name' lookup ability to debuggers "actor" and "object" commands
James Brown
2003-08-11
Expanded iMuse debugger commands. All iMuse
Jamieson Christian
2003-08-10
Added imuse_panic to turn off all music players
Jamieson Christian
2003-08-08
remove GF_LOOM
Jonathan Gray
2003-08-06
Tweaked debugger output to avoid wrapping, esp.
Jamieson Christian
2003-08-06
Remove unneeded double brackets
Travis Howell
2003-08-06
Add GF_LOOM feature flag for loom games to reduce checks.
Travis Howell
2003-08-05
another tab completion fix by wjp
Max Horn
2003-08-05
fix for debugger tab completion (thanks wjp)
Max Horn
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-21
Fix for #775275 : debugger support on WinCE
Nicolas Bacca
2003-07-14
fix argument check
Jonathan Gray
2003-07-09
Fix compilation, V1 verb positions
James Brown
2003-07-09
Patch #768217: Apply Mankeli's 'object state' debugger command
James Brown
2003-07-03
const correctness
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-01
Add a few more actor debugger subcommands, and correct V2 coordinate translat...
James Brown
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-07
follow our coding conventions
Max Horn
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