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2004-02-22whitespacesMax Horn
svn-id: r12998
2004-02-13Remove debug printf()James Brown
svn-id: r12843
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so ↵James Brown
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377
2004-01-12- indentPaweł Kołodziejski
- fix for compilation, is it proper ? svn-id: r12343
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-08more cleanupMax Horn
svn-id: r12234
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵Max Horn
comments to VirtScreen; cleanup svn-id: r12168
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
svn-id: r12162
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2003-12-30be a bit more gentle to people typing in invalid box IDs :-)Max Horn
svn-id: r12044
2003-12-30improved box drawing in debugger (now also draws boxes of height 0Max Horn
svn-id: r12042
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25fix debuggerMax Horn
svn-id: r11930
2003-12-25_inventory was sometimes accessed one-based and sometimes zero-based -> ↵Max Horn
always use zero-base, for consistency svn-id: r11925
2003-12-25cleanupMax Horn
svn-id: r11921
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-10-26factor out common debugger codeMax Horn
svn-id: r10984
2003-10-26cleanupMax Horn
svn-id: r10982
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-12cleanupMax Horn
svn-id: r10764
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-23fixed conversion warning under vc7Paweł Kołodziejski
svn-id: r10370
2003-09-20make console height/width based on a float percentage of the overlay size -> ↵Max Horn
the overlay isn't so tiny anymore in COMI svn-id: r10329
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-11nicer box matrix output in V3-V8 gamesMax Horn
svn-id: r10178
2003-09-11fix V1/V2 walkmatrix debug commandMax Horn
svn-id: r10177
2003-09-11V2 walk matrix supportMax Horn
svn-id: r10176
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
svn-id: r10097
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵Max Horn
(initial stab, more work to follow) svn-id: r10066
2003-08-15The imuse debugger commands now work with playerV2 too.Jochen Hoenicke
svn-id: r9704
2003-08-13Add 'name' lookup ability to debuggers "actor" and "object" commandsJames Brown
svn-id: r9663
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641
2003-08-10Added imuse_panic to turn off all music playersJamieson Christian
svn-id: r9621
2003-08-08remove GF_LOOMJonathan Gray
svn-id: r9603
2003-08-06Tweaked debugger output to avoid wrapping, esp.Jamieson Christian
in the case of tabular output. svn-id: r9577
2003-08-06Remove unneeded double bracketsTravis Howell
svn-id: r9548
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
Will make it easier to add loom fm towns target in future. svn-id: r9547