Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-22 | whitespaces | Max Horn | |
svn-id: r12998 | |||
2004-02-13 | Remove debug printf() | James Brown | |
svn-id: r12843 | |||
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵ | Max Horn | |
requestLoad/requestSave svn-id: r12691 | |||
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-14 | Move SCUMM debugger init later on. With this _numVariables is set, so ↵ | James Brown | |
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377 | |||
2004-01-12 | - indent | Paweł Kołodziejski | |
- fix for compilation, is it proper ? svn-id: r12343 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown | |
svn-id: r12289 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-05 | replace more usages of _screenWidth by more appropriate variables/values | Max Horn | |
svn-id: r12162 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2003-12-30 | be a bit more gentle to people typing in invalid box IDs :-) | Max Horn | |
svn-id: r12044 | |||
2003-12-30 | improved box drawing in debugger (now also draws boxes of height 0 | Max Horn | |
svn-id: r12042 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-25 | fix debugger | Max Horn | |
svn-id: r11930 | |||
2003-12-25 | _inventory was sometimes accessed one-based and sometimes zero-based -> ↵ | Max Horn | |
always use zero-base, for consistency svn-id: r11925 | |||
2003-12-25 | cleanup | Max Horn | |
svn-id: r11921 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-10-26 | factor out common debugger code | Max Horn | |
svn-id: r10984 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-24 | More Amiga V2/V3 sound updates from _Q_: | Travis Howell | |
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-23 | fixed conversion warning under vc7 | Paweł Kołodziejski | |
svn-id: r10370 | |||
2003-09-20 | make console height/width based on a float percentage of the overlay size -> ↵ | Max Horn | |
the overlay isn't so tiny anymore in COMI svn-id: r10329 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-11 | nicer box matrix output in V3-V8 games | Max Horn | |
svn-id: r10178 | |||
2003-09-11 | fix V1/V2 walkmatrix debug command | Max Horn | |
svn-id: r10177 | |||
2003-09-11 | V2 walk matrix support | Max Horn | |
svn-id: r10176 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-08 | make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume | Max Horn | |
svn-id: r10097 | |||
2003-09-07 | added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵ | Max Horn | |
(initial stab, more work to follow) svn-id: r10066 | |||
2003-08-15 | The imuse debugger commands now work with playerV2 too. | Jochen Hoenicke | |
svn-id: r9704 | |||
2003-08-13 | Add 'name' lookup ability to debuggers "actor" and "object" commands | James Brown | |
svn-id: r9663 | |||
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian | |
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641 | |||
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian | |
svn-id: r9621 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-06 | Tweaked debugger output to avoid wrapping, esp. | Jamieson Christian | |
in the case of tabular output. svn-id: r9577 | |||
2003-08-06 | Remove unneeded double brackets | Travis Howell | |
svn-id: r9548 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 |