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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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debugger.cpp
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Author
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-12-27
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...
Max Horn
2004-12-25
Get rid of g_debugLevel (this fixes bug #1091142)
Max Horn
2004-11-28
Print some camera info
Max Horn
2004-11-27
To really, truly fix the multi-midi race condition, the adlib driver is now a...
Jerome Fisher
2004-11-27
Don't use directory param of File::open unless you have to
Max Horn
2004-11-09
Cleanup
Chris Apers
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-02
cleanup
Max Horn
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-15
Show a bit less info so that the output of the 'actors' command fits into the...
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-08
Fixed variable access in the debugger
Max Horn
2004-06-27
Reversed param order of File::open() -- this allowed me to get rid of a few m...
Max Horn
2004-03-16
Patch #917503: Remove stray semicolons
Max Horn
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-22
whitespaces
Max Horn
2004-02-13
Remove debug printf()
James Brown
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-16
Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...
James Brown
2004-01-14
Move SCUMM debugger init later on. With this _numVariables is set, so theoret...
James Brown
2004-01-12
- indent
Paweł Kołodziejski
2004-01-11
changed the name of the former removeObjectFromRoom yet again, to markObjectR...
Max Horn
2004-01-11
renamed removeObjectFromRoom to forceObjectRedraw
Max Horn
2004-01-10
More conversion to debug channels
James Brown
2004-01-10
Start of debug channel support. TODO: Move this to the common Debugger system?
James Brown
2004-01-08
more cleanup
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-06
renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...
Max Horn
2004-01-05
replace more usages of _screenWidth by more appropriate variables/values
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2003-12-30
be a bit more gentle to people typing in invalid box IDs :-)
Max Horn
2003-12-30
improved box drawing in debugger (now also draws boxes of height 0
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
fix debugger
Max Horn
2003-12-25
_inventory was sometimes accessed one-based and sometimes zero-based -> alway...
Max Horn
2003-12-25
cleanup
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-10-26
factor out common debugger code
Max Horn
2003-10-26
cleanup
Max Horn
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-12
cleanup
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
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