Age | Commit message (Expand) | Author |
2005-08-06 | Cleanup. | Torbjörn Andersson |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-07-11 | Yet another GCC 4 fix | Max Horn |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-06-21 | Added default destructors as required by the Symbian/Epoc port | Lars Persson |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-24 | Changed the semantics of debug level 0 from off back to something more simili... | Max Horn |
2005-04-23 | Simplified debuglevel handling: | Max Horn |
2005-04-22 | Only modify gDebugLevel, not the transient config | Max Horn |
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Reducing header dependencies a bit | Max Horn |
2004-12-27 | Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q... | Max Horn |
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn |
2004-11-28 | Print some camera info | Max Horn |
2004-11-27 | To really, truly fix the multi-midi race condition, the adlib driver is now a... | Jerome Fisher |
2004-11-27 | Don't use directory param of File::open unless you have to | Max Horn |
2004-11-09 | Cleanup | Chris Apers |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-02 | cleanup | Max Horn |
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused race... | Travis Howell |
2004-08-15 | Show a bit less info so that the output of the 'actors' command fits into the... | Max Horn |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |
2004-08-08 | Fixed variable access in the debugger | Max Horn |
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few m... | Max Horn |
2004-03-16 | Patch #917503: Remove stray semicolons | Max Horn |
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor... | Max Horn |
2004-02-22 | whitespaces | Max Horn |
2004-02-13 | Remove debug printf() | James Brown |
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r... | Max Horn |
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could pro... | James Brown |
2004-01-14 | Move SCUMM debugger init later on. With this _numVariables is set, so theoret... | James Brown |
2004-01-12 | - indent | Paweł Kołodziejski |
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to markObjectR... | Max Horn |
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn |
2004-01-10 | More conversion to debug channels | James Brown |
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown |
2004-01-08 | more cleanup | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c... | Max Horn |
2004-01-05 | replace more usages of _screenWidth by more appropriate variables/values | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init i... | Max Horn |
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really doe... | Max Horn |