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2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵Max Horn
#659158) svn-id: r7384
2003-05-04fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵Max Horn
any such drawing anyway, for demo purposes svn-id: r7308
2003-05-04there ya goMax Horn
svn-id: r7307
2003-05-04much better, but still buggyMax Horn
svn-id: r7306
2003-05-04cleanupMax Horn
svn-id: r7305
2003-05-04cleanup; got rid of o2_printEgoMax Horn
svn-id: r7300
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
svn-id: r7234
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7212
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7210
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
svn-id: r7209
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵Max Horn
Loom svn-id: r7132
2003-04-26proper fix for COMI regressionMax Horn
svn-id: r7125
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing ↵Jonathan Gray
actually means something? svn-id: r7122
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵Max Horn
brain properly, helps :-) svn-id: r7103
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
svn-id: r7099
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
svn-id: r7096
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
svn-id: r7094
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
svn-id: r6991
2003-04-12cleanupMax Horn
svn-id: r6984
2003-04-12fixed stupid bugPaweł Kołodziejski
svn-id: r6982
2003-04-12fixes zplanes for nonblocked gamesPaweł Kołodziejski
svn-id: r6981
2003-04-12oops, forgot debug outputMax Horn
svn-id: r6979
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, ↵Max Horn
isn't it? :-) svn-id: r6978
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
svn-id: r6959
2003-04-10use shadowPalette for ega stuffJonathan Gray
svn-id: r6957
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
svn-id: r6955
2003-04-09make gcc happyJonathan Gray
svn-id: r6949
2003-04-09fix ega codec againPaweł Kołodziejski
svn-id: r6948
2003-04-09fix ega codecPaweł Kołodziejski
svn-id: r6947
2003-04-09a little improved ega supportPaweł Kołodziejski
svn-id: r6946
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
svn-id: r6937
2003-04-02fix for bug #695654Max Horn
svn-id: r6900
2003-03-24cleanupMax Horn
svn-id: r6855
2003-03-13Patch #686427: SO_ROOM_SATURATION implementationMax Horn
svn-id: r6810
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
svn-id: r6684
2003-03-03add hack that attempts to workaround the offset hotspot problem in humongous ↵Jonathan Gray
games svn-id: r6670
2003-02-19Patch #689271: Usage bits fixMax Horn
svn-id: r6626
2003-02-07Patch 679354: ComI actor redraw patchJames Brown
svn-id: r6590
2003-01-28remove 'small drawing optimisation' that breaks drawing of vertically ↵Jonathan Gray
scrolling rooms, and yes fingolfin in answer to the message left in the commit message on rev 2.26 it causes regression :) svn-id: r6562
2003-01-18small drawing optimization for V7/V8 games - tell me if that causes any ↵Max Horn
regressions svn-id: r6504
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
svn-id: r6466