Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-07 | Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵ | Max Horn | |
#659158) svn-id: r7384 | |||
2003-05-04 | fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵ | Max Horn | |
any such drawing anyway, for demo purposes svn-id: r7308 | |||
2003-05-04 | there ya go | Max Horn | |
svn-id: r7307 | |||
2003-05-04 | much better, but still buggy | Max Horn | |
svn-id: r7306 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7305 | |||
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn | |
svn-id: r7300 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn | |
svn-id: r7234 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7212 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7210 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-26 | proper fix for COMI regression | Max Horn | |
svn-id: r7125 | |||
2003-04-26 | make comi work again, can we branch for 0.4.0 already so all the testing ↵ | Jonathan Gray | |
actually means something? svn-id: r7122 | |||
2003-04-25 | fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵ | Max Horn | |
brain properly, helps :-) svn-id: r7103 | |||
2003-04-25 | fix a regression my recent change introduce in GF_OLD256 games <sigh> | Max Horn | |
svn-id: r7099 | |||
2003-04-24 | simplified / unified code; fixed various masking bugs | Max Horn | |
svn-id: r7096 | |||
2003-04-24 | disable masks in OLD_BUNDLE games for now | Jonathan Gray | |
svn-id: r7094 | |||
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵ | Paweł Kołodziejski | |
changes), disabled adlib_default svn-id: r7017 | |||
2003-04-12 | fixed OLD_BUNDLE object image offset | Max Horn | |
svn-id: r6991 | |||
2003-04-12 | cleanup | Max Horn | |
svn-id: r6984 | |||
2003-04-12 | fixed stupid bug | Paweł Kołodziejski | |
svn-id: r6982 | |||
2003-04-12 | fixes zplanes for nonblocked games | Paweł Kołodziejski | |
svn-id: r6981 | |||
2003-04-12 | oops, forgot debug output | Max Horn | |
svn-id: r6979 | |||
2003-04-12 | doh... best way to check for 16 color games is to check for 16 color games, ↵ | Max Horn | |
isn't it? :-) svn-id: r6978 | |||
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski | |
svn-id: r6959 | |||
2003-04-10 | use shadowPalette for ega stuff | Jonathan Gray | |
svn-id: r6957 | |||
2003-04-10 | blocked ega games now look like they should thanks to aquadran | Jonathan Gray | |
svn-id: r6955 | |||
2003-04-09 | make gcc happy | Jonathan Gray | |
svn-id: r6949 | |||
2003-04-09 | fix ega codec again | Paweł Kołodziejski | |
svn-id: r6948 | |||
2003-04-09 | fix ega codec | Paweł Kołodziejski | |
svn-id: r6947 | |||
2003-04-09 | a little improved ega support | Paweł Kołodziejski | |
svn-id: r6946 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski | |
svn-id: r6937 | |||
2003-04-02 | fix for bug #695654 | Max Horn | |
svn-id: r6900 | |||
2003-03-24 | cleanup | Max Horn | |
svn-id: r6855 | |||
2003-03-13 | Patch #686427: SO_ROOM_SATURATION implementation | Max Horn | |
svn-id: r6810 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-03-04 | added some asserts; added a hack that helps the COMI demo | Max Horn | |
svn-id: r6684 | |||
2003-03-03 | add hack that attempts to workaround the offset hotspot problem in humongous ↵ | Jonathan Gray | |
games svn-id: r6670 | |||
2003-02-19 | Patch #689271: Usage bits fix | Max Horn | |
svn-id: r6626 | |||
2003-02-07 | Patch 679354: ComI actor redraw patch | James Brown | |
svn-id: r6590 | |||
2003-01-28 | remove 'small drawing optimisation' that breaks drawing of vertically ↵ | Jonathan Gray | |
scrolling rooms, and yes fingolfin in answer to the message left in the commit message on rev 2.26 it causes regression :) svn-id: r6562 | |||
2003-01-18 | small drawing optimization for V7/V8 games - tell me if that causes any ↵ | Max Horn | |
regressions svn-id: r6504 | |||
2003-01-16 | Patch 668634: Actor iteration fix | James Brown | |
svn-id: r6484 | |||
2003-01-15 | made NUT font rendered honor _ignoreCharsetMask | Max Horn | |
svn-id: r6466 |