Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-16 | V2 camera fix (again thanks MadMoose) | Max Horn | |
svn-id: r7587 | |||
2003-05-16 | Fixed VC++ warnings | Jamieson Christian | |
svn-id: r7555 | |||
2003-05-15 | moved drawBox to gfx.cpp (seems to be the more logical location) | Max Horn | |
svn-id: r7554 | |||
2003-05-15 | cleanup | Max Horn | |
svn-id: r7550 | |||
2003-05-15 | make some more use of ScummVM::Point; cleanup | Max Horn | |
svn-id: r7549 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-15 | ScummPoint -> ScummVM::Point | Max Horn | |
svn-id: r7543 | |||
2003-05-15 | cleanup | Max Horn | |
svn-id: r7538 | |||
2003-05-15 | cleanup / added FIXME | Max Horn | |
svn-id: r7536 | |||
2003-05-15 | adding some asserts (e.g. against that evil COMI crasher) | Max Horn | |
svn-id: r7526 | |||
2003-05-14 | fixed light blue EGA palette entry | Max Horn | |
svn-id: r7507 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-14 | various V8 tweaks | Max Horn | |
svn-id: r7494 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-12 | cleanup (fixes another VC warning, too ;-) | Max Horn | |
svn-id: r7480 | |||
2003-05-12 | made hasCharsetMask return a bool (fixes VC compilation warnings) | Max Horn | |
svn-id: r7478 | |||
2003-05-12 | added a hack to draw z masks onto the screen (useful to debug potential z ↵ | Max Horn | |
masking bugs, like bug #724685) svn-id: r7476 | |||
2003-05-11 | correction: V2 mask decompression works 100% correct. We just ignore it. | Max Horn | |
svn-id: r7430 | |||
2003-05-11 | cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵ | Max Horn | |
properly, though) svn-id: r7429 | |||
2003-05-11 | cleanup | Max Horn | |
svn-id: r7428 | |||
2003-05-10 | work around some illegal var access' in COMI/V8 - there are more, but I am ↵ | Max Horn | |
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵ | Max Horn | |
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421 | |||
2003-05-10 | fixed operator precedence (thanks MadMoose) | Max Horn | |
svn-id: r7420 | |||
2003-05-10 | removed obsolete check | Max Horn | |
svn-id: r7418 | |||
2003-05-10 | oops | Max Horn | |
svn-id: r7417 | |||
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵ | Max Horn | |
most of the duplicate code svn-id: r7416 | |||
2003-05-10 | implemented v2 masking (at least I get no negative effects, but anybody feel ↵ | Max Horn | |
free to valgrind this :-) svn-id: r7415 | |||
2003-05-10 | new V2 drawBitmap implementation which handles object drawing, too; no ↵ | Max Horn | |
masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff svn-id: r7413 | |||
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵ | Max Horn | |
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412 | |||
2003-05-10 | cleanup | Max Horn | |
svn-id: r7411 | |||
2003-05-09 | V2 Vars Fix | James Brown | |
svn-id: r7404 | |||
2003-05-09 | updated my FIXME comment | Max Horn | |
svn-id: r7401 | |||
2003-05-08 | yet more v2 var fixes | Max Horn | |
svn-id: r7397 | |||
2003-05-08 | more v2 var access fixes | Max Horn | |
svn-id: r7395 | |||
2003-05-08 | fixed various cases of bad var access | Max Horn | |
svn-id: r7394 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-07 | Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵ | Max Horn | |
#659158) svn-id: r7384 | |||
2003-05-04 | fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵ | Max Horn | |
any such drawing anyway, for demo purposes svn-id: r7308 | |||
2003-05-04 | there ya go | Max Horn | |
svn-id: r7307 | |||
2003-05-04 | much better, but still buggy | Max Horn | |
svn-id: r7306 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7305 | |||
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn | |
svn-id: r7300 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn | |
svn-id: r7234 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7212 | |||
2003-04-30 | small cleanup | Paweł Kołodziejski | |
svn-id: r7210 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn | |
svn-id: r7187 |