Age | Commit message (Expand) | Author |
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell |
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski |
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell |
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell |
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell |
2003-08-18 | ops | Paweł Kołodziejski |
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski |
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski |
2003-08-18 | Updated globals access for PalmOS | Chris Apers |
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types conv... | Bertrand Augereau |
2003-08-13 | Give pass its own id | Travis Howell |
2003-08-08 | remove GF_LOOM | Jonathan Gray |
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell |
2003-07-31 | back disable warnings into stdafx.h, vc6 is lack of warnings support | Paweł Kołodziejski |
2003-07-31 | Disabled unknown pragma warning in MSVC-6. | Jamieson Christian |
2003-07-30 | the VC warning for unknown pragmas is now gloabally disabled, no need to work... | Max Horn |
2003-07-20 | typo | Max Horn |
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; rearrang... | Max Horn |
2003-07-17 | Fix Amiga palette | Travis Howell |
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell |
2003-07-14 | A few color fixes for v1/v2 | Travis Howell |
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell |
2003-07-13 | added some FIXMEs | Max Horn |
2003-07-11 | Restore correct value | Travis Howell |
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell |
2003-07-06 | correct palette on amiga version of mi, from Hibernatus | Jonathan Gray |
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell |
2003-07-03 | rewrote desaturatePalette using integer arithmetics only | Max Horn |
2003-07-01 | Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern... | Max Horn |
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which game... | Jonathan Gray |
2003-06-22 | Special case for screen-wide blits | Bertrand Augereau |
2003-06-17 | Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make | Torbjörn Andersson |
2003-06-17 | Revert Amiga specific changes to EGA palette. | Travis Howell |
2003-06-17 | tweak ega palette a bit more | Jonathan Gray |
2003-06-17 | ega palette changes, correct colour used for sentence line and use amiga colo... | Jonathan Gray |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |
2003-06-09 | allow quit during smush playback; cleanup | Max Horn |
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson |
2003-06-07 | cleanup | Max Horn |
2003-06-07 | CD Loom and EGA Loom should not use the same dissolve effect, so I've | Torbjörn Andersson |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | Loom unification | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the c... | Max Horn |
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson |
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray |
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski |
2003-06-06 | cleanup | Max Horn |
2003-06-05 | unified some code | Max Horn |
2003-06-05 | a little better | Paweł Kołodziejski |