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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-08-20Leave masking disable for now, until it works well.Travis Howell
2003-08-19small changes to v1 maskPaweł Kołodziejski
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-18opsPaweł Kołodziejski
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
2003-08-18Updated globals access for PalmOSChris Apers
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-13Give pass its own idTravis Howell
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
2003-07-31Disabled unknown pragma warning in MSVC-6.Jamieson Christian
2003-07-30the VC warning for unknown pragmas is now gloabally disabled, no need to work...Max Horn
2003-07-20typoMax Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-17Fix Amiga paletteTravis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-14A few color fixes for v1/v2Travis Howell
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-13added some FIXMEsMax Horn
2003-07-11Restore correct valueTravis Howell
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
2003-07-03rewrote desaturatePalette using integer arithmetics onlyMax Horn
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...Max Horn
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which game...Jonathan Gray
2003-06-22Special case for screen-wide blitsBertrand Augereau
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
2003-06-17tweak ega palette a bit moreJonathan Gray
2003-06-17ega palette changes, correct colour used for sentence line and use amiga colo...Jonathan Gray
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-09allow quit during smush playback; cleanupMax Horn
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-07cleanupMax Horn
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
2003-06-07follow our coding conventionsMax Horn
2003-06-07Loom unificationMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06rewrite code a bit: personally I find it much easier to understand what the c...Max Horn
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06cleanupMax Horn
2003-06-05unified some codeMax Horn
2003-06-05a little betterPaweł Kołodziejski