Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-05 | cleaned up & documented the transitionEffect() code a bit | Max Horn | |
svn-id: r6338 | |||
2003-01-01 | added an assert against the z plane count; resolved an ambigious statement ↵ | Max Horn | |
(the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup svn-id: r6315 | |||
2003-01-01 | Fix CMI room segfaults (too few zbuffers defined) | James Brown | |
svn-id: r6310 | |||
2002-12-31 | cleanup; fixed z masking in COMI | Max Horn | |
svn-id: r6294 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6292 | |||
2002-12-31 | another round of cleanup on the first 6 decoders: only moved around code to ↵ | Max Horn | |
work out the extreme similarities between them svn-id: r6291 | |||
2002-12-31 | getting rid of _currentX | Max Horn | |
svn-id: r6290 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6289 | |||
2002-12-31 | cleanup | Max Horn | |
svn-id: r6288 | |||
2002-12-31 | implemented object drawing (still somewhat broken, we get a 'green screen' ↵ | Max Horn | |
effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g> svn-id: r6285 | |||
2002-12-30 | Fixed VC++ warnings. | Jamieson Christian | |
svn-id: r6279 | |||
2002-12-30 | cleanup | Max Horn | |
svn-id: r6278 | |||
2002-12-30 | load z-planes correctly for V8; however, there is still something slightly ↵ | Max Horn | |
broken (visible at the cannon which is only drawn partly) svn-id: r6275 | |||
2002-12-27 | cleanup | Max Horn | |
svn-id: r6197 | |||
2002-12-26 | Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few ↵ | James Brown | |
spare just in case). svn-id: r6174 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-25 | two good rules of thumb: don't use typecasts if you don't have to - type ↵ | Max Horn | |
cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen... svn-id: r6143 | |||
2002-12-25 | fixed bomp cursor in CMI partially - still seeing ↵ | Max Horn | |
flickering/tearing/artifacts, though svn-id: r6124 | |||
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn | |
svn-id: r6119 | |||
2002-12-25 | added (broken) cursor support for V8; enabled bomp drawing | Max Horn | |
svn-id: r6113 | |||
2002-12-24 | getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-) | Max Horn | |
svn-id: r6103 | |||
2002-12-24 | some hacks to get V8 loading further. It now fails because it can't find the ↵ | Max Horn | |
SMAP resource svn-id: r6102 | |||
2002-12-24 | make initBGBuffers handle the fact that v8 stores number of z buffers in ↵ | Jonathan Gray | |
RMHD not RMIH. Now we have to handle the fact that object code blocks are now a sub block of RMSC svn-id: r6095 | |||
2002-12-21 | partial checkin of patch #655594 (handling Y/N questions); cleanup | Max Horn | |
svn-id: r6042 | |||
2002-12-21 | got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵ | Max Horn | |
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037 | |||
2002-12-16 | fixed compilation under MSVC | Paweł Kołodziejski | |
svn-id: r5998 | |||
2002-12-16 | cleanup | Max Horn | |
svn-id: r5986 | |||
2002-12-15 | cleanup; reordering stuff in gfx.cpp, trying to group code into logical ↵ | Max Horn | |
groups (cursor, bomp, camera, palette, fades) svn-id: r5985 | |||
2002-12-15 | cleanup | Max Horn | |
svn-id: r5983 | |||
2002-12-13 | nitpick | Max Horn | |
svn-id: r5930 | |||
2002-12-13 | fix for the arrow bug in MonkeyVGA (see also bug #599442 and patch #643464) | Max Horn | |
svn-id: r5923 | |||
2002-12-11 | Fixed myriad VC++ compile/link problems. | Jamieson Christian | |
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS! svn-id: r5900 | |||
2002-12-10 | added a helpe func for color weight computation; made createSpecialPalette ↵ | Max Horn | |
use it, too svn-id: r5899 | |||
2002-12-09 | cleanup; only now do I see how similiar setupShadowPalette, the new ↵ | Max Horn | |
setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication? svn-id: r5894 | |||
2002-12-09 | cleanup | Max Horn | |
svn-id: r5893 | |||
2002-12-04 | even more cleanup | Max Horn | |
svn-id: r5839 | |||
2002-12-04 | more cleanup | Max Horn | |
svn-id: r5837 | |||
2002-12-04 | readded MonkeyVGA fix | Max Horn | |
svn-id: r5832 | |||
2002-12-04 | lots of cleanup to the graphics code; removed various global states (makes ↵ | Max Horn | |
it easier to understand the code) svn-id: r5831 | |||
2002-12-01 | moved RNG to common/util.cpp | Oliver Kiehl | |
svn-id: r5778 | |||
2002-12-01 | fixed my workaround for the palette bug in MIVGA | Max Horn | |
svn-id: r5767 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-29 | added MonkeyVGA palette fix, and a FIXME comment | Max Horn | |
svn-id: r5745 | |||
2002-11-28 | small cleanup | Max Horn | |
svn-id: r5734 | |||
2002-11-27 | Daily alignment fix :) | Nicolas Bacca | |
svn-id: r5731 | |||
2002-11-27 | speed up dissolve fade for Loom (bug #635461) | Max Horn | |
svn-id: r5726 | |||
2002-11-22 | cleanup | Max Horn | |
svn-id: r5694 | |||
2002-11-19 | cleanup | Max Horn | |
svn-id: r5622 | |||
2002-11-10 | in Zak256, flash light now follows the mouse cursor instead of the actor; ↵ | Max Horn | |
also, the flashlight x position is now pixel based, not strip based (finer granularity) svn-id: r5511 | |||
2002-11-10 | completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵ | Max Horn | |
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506 |