Age | Commit message (Expand) | Author |
2003-07-11 | Restore correct value | Travis Howell |
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell |
2003-07-06 | correct palette on amiga version of mi, from Hibernatus | Jonathan Gray |
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell |
2003-07-03 | rewrote desaturatePalette using integer arithmetics only | Max Horn |
2003-07-01 | Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern... | Max Horn |
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which game... | Jonathan Gray |
2003-06-22 | Special case for screen-wide blits | Bertrand Augereau |
2003-06-17 | Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make | Torbjörn Andersson |
2003-06-17 | Revert Amiga specific changes to EGA palette. | Travis Howell |
2003-06-17 | tweak ega palette a bit more | Jonathan Gray |
2003-06-17 | ega palette changes, correct colour used for sentence line and use amiga colo... | Jonathan Gray |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |
2003-06-09 | allow quit during smush playback; cleanup | Max Horn |
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson |
2003-06-07 | cleanup | Max Horn |
2003-06-07 | CD Loom and EGA Loom should not use the same dissolve effect, so I've | Torbjörn Andersson |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | Loom unification | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the c... | Max Horn |
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson |
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray |
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski |
2003-06-06 | cleanup | Max Horn |
2003-06-05 | unified some code | Max Horn |
2003-06-05 | a little better | Paweł Kołodziejski |
2003-06-05 | disabled mask for now | Paweł Kołodziejski |
2003-06-05 | fixed my last commit | Paweł Kołodziejski |
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski |
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson |
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ... | Max Horn |
2003-06-05 | finished my drawBitmap optimisations | Max Horn |
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn |
2003-06-04 | V2 mouse cursor, for that extra retro feel | Torbjörn Andersson |
2003-06-03 | fix flashlight in MM | Max Horn |
2003-06-02 | cleanup color cyclcing code; also perform color cycling on 'indirect' palette... | Max Horn |
2003-06-01 | charset masking fixes, mostly for The Dig (hey I think I finally almost under... | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | clearUpperMask -> clearCharsetMask | Max Horn |
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn |
2003-05-30 | moved bomp stuff into own files; removed some of our 6 (!) bomp decoders | Max Horn |
2003-05-30 | cleanup | Max Horn |
2003-05-30 | code unification | Max Horn |
2003-05-30 | cleanup | Max Horn |
2003-05-30 | cleanup; removed last horizontal bound check from updateDirtyRect -> now all ... | Max Horn |
2003-05-30 | removed more harmful clipping | Max Horn |
2003-05-30 | this clip is bad: it's not needed (we clip later anyway), and it clips too much | Max Horn |
2003-05-29 | moved camera stuff to own file | Max Horn |
2003-05-28 | spelling | Max Horn |