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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Commit message (
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Author
2006-01-06
Finally fix MM NES crash.
Eugene Sandulenko
2006-01-06
Partial fix for MM NES crash. Thanks to Quietust
Eugene Sandulenko
2006-01-02
V7/V8 games do not use the text masking anymore at all, so we can optimize dr...
Max Horn
2006-01-01
Rename variable.
Travis Howell
2006-01-01
Add additional drawStrip case for HE games.
Travis Howell
2005-12-20
Change from Quietust:
Travis Howell
2005-12-03
Not needed anymore :)
Chris Apers
2005-11-19
Fix for crash caused by very rapid camera movement in V7/V8 games
Max Horn
2005-11-18
Don't do full-screen updates when smooth-scrolling, but only update the chang...
Joost Peters
2005-11-10
Made drawStripToScreen() return when width=0, this prevents copyRectToScreen(...
Gregory Montoir
2005-11-08
Fix for ScummEngine::drawStripToScreen: do nothing if height is negative
Max Horn
2005-10-19
Fix TMSK in HE games.
Travis Howell
2005-10-18
HE games use overlow to get correct color value.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-09-19
Ooops
Travis Howell
2005-09-19
Switch back to using _paletteMod for the palette adjustment in 32 color Amiga...
Travis Howell
2005-09-03
PalmOS : ARM optimization
Chris Apers
2005-08-14
Replace warnings with debug, errors or printfs:
Travis Howell
2005-08-10
clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this i...
Gregory Montoir
2005-08-06
Cleanup.
Torbjörn Andersson
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-21
Yet another GCC 4 warning fixed
Max Horn
2005-06-07
Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to d...
Gregory Montoir
2005-06-05
Update HE comments
Travis Howell
2005-05-26
Add HE100 difference in flags and tmp code for extra flags.
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-22
HE70+ games use flags in drawBox().
Travis Howell
2005-05-21
Correct tmsk offset.
Travis Howell
2005-05-21
Beautify decompressTMSK().
Eugene Sandulenko
2005-05-21
Initial support for TMSK masking in HE72+ games.
Travis Howell
2005-05-18
Fix yet another actor masking issue
Eugene Sandulenko
2005-05-18
Patch from Quietust for MM NES:
Eugene Sandulenko
2005-05-18
MM NES masking fixes from Quietust.
Eugene Sandulenko
2005-05-16
Fix from Quiteust for boxes in MM NES.
Eugene Sandulenko
2005-05-14
Merge loop limits into one)
Max Horn
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-11
Merge loop index variables
Max Horn
2005-05-11
Unify check in initBGBuffers and in getZPlanes
Max Horn
2005-05-11
Made Gdi::_transparentColor protected
Max Horn
2005-04-30
cleanup
Max Horn
2005-04-29
Add comment to NES-specifix gfx hack with virtual screens
Eugene Sandulenko
2005-04-29
Ooops
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Comment on some MM NES oddity, I hope somebody can explain this :-)
Max Horn
2005-04-26
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
Max Horn
2005-04-26
Perform some clipping (some old savegames had bad usage bits in the same and ...
Max Horn
2005-04-20
cleanup
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
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