Age | Commit message (Expand) | Author |
2003-05-10 | implemented v2 masking (at least I get no negative effects, but anybody feel ... | Max Horn |
2003-05-10 | new V2 drawBitmap implementation which handles object drawing, too; no maskin... | Max Horn |
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie... | Max Horn |
2003-05-10 | cleanup | Max Horn |
2003-05-09 | V2 Vars Fix | James Brown |
2003-05-09 | updated my FIXME comment | Max Horn |
2003-05-08 | yet more v2 var fixes | Max Horn |
2003-05-08 | more v2 var access fixes | Max Horn |
2003-05-08 | fixed various cases of bad var access | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-07 | Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659... | Max Horn |
2003-05-04 | fixed drawing code for height != 128, but added a (temporary) hack to ignore ... | Max Horn |
2003-05-04 | there ya go | Max Horn |
2003-05-04 | much better, but still buggy | Max Horn |
2003-05-04 | cleanup | Max Horn |
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn |
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn |
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn |
2003-04-30 | PalmOS changes | Max Horn |
2003-04-30 | small cleanup | Paweł Kołodziejski |
2003-04-30 | small cleanup | Paweł Kołodziejski |
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski |
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn |
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ... | Max Horn |
2003-04-26 | proper fix for COMI regression | Max Horn |
2003-04-26 | make comi work again, can we branch for 0.4.0 already so all the testing actu... | Jonathan Gray |
2003-04-25 | fixed stupid mistake (yeah yeah, being able to read old code, and use your br... | Max Horn |
2003-04-25 | fix a regression my recent change introduce in GF_OLD256 games <sigh> | Max Horn |
2003-04-24 | simplified / unified code; fixed various masking bugs | Max Horn |
2003-04-24 | disable masks in OLD_BUNDLE games for now | Jonathan Gray |
2003-04-18 | loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ... | Paweł Kołodziejski |
2003-04-12 | fixed OLD_BUNDLE object image offset | Max Horn |
2003-04-12 | cleanup | Max Horn |
2003-04-12 | fixed stupid bug | Paweł Kołodziejski |
2003-04-12 | fixes zplanes for nonblocked games | Paweł Kołodziejski |
2003-04-12 | oops, forgot debug output | Max Horn |
2003-04-12 | doh... best way to check for 16 color games is to check for 16 color games, i... | Max Horn |
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski |
2003-04-10 | use shadowPalette for ega stuff | Jonathan Gray |
2003-04-10 | blocked ega games now look like they should thanks to aquadran | Jonathan Gray |
2003-04-09 | make gcc happy | Jonathan Gray |
2003-04-09 | fix ega codec again | Paweł Kołodziejski |
2003-04-09 | fix ega codec | Paweł Kołodziejski |
2003-04-09 | a little improved ega support | Paweł Kołodziejski |
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski |
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski |
2003-04-02 | fix for bug #695654 | Max Horn |
2003-03-24 | cleanup | Max Horn |
2003-03-13 | Patch #686427: SO_ROOM_SATURATION implementation | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |