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2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-21Correct tmsk offset.Travis Howell
svn-id: r18210
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
svn-id: r18206
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
svn-id: r18201
2005-05-18Fix yet another actor masking issueEugene Sandulenko
svn-id: r18178
2005-05-18Patch from Quietust for MM NES:Eugene Sandulenko
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177
2005-05-18MM NES masking fixes from Quietust.Eugene Sandulenko
svn-id: r18176
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
svn-id: r18132
2005-05-14Merge loop limits into one)Max Horn
svn-id: r18098
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-11Merge loop index variablesMax Horn
svn-id: r18059
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
svn-id: r18054
2005-05-11Made Gdi::_transparentColor protectedMax Horn
svn-id: r18049
2005-04-30cleanupMax Horn
svn-id: r17873
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
svn-id: r17861
2005-04-29OoopsTravis Howell
svn-id: r17860
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
svn-id: r17845
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
svn-id: r17828
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ↵Max Horn
caused a crash for me due to lack of clipping) svn-id: r17814
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-06Use dirtybitTravis Howell
svn-id: r17417
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
svn-id: r17403
2005-04-05Fixed long ago...Travis Howell
svn-id: r17387
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
svn-id: r17316
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
svn-id: r17278
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
svn-id: r17235
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
svn-id: r17233
2005-03-25MM NES fixes:Eugene Sandulenko
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232
2005-03-25Some more cleanupMax Horn
svn-id: r17227
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that ↵Max Horn
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
svn-id: r17224
2005-03-24Correct positioning of inventory and verbs in MM NES.Eugene Sandulenko
Started to tackle inventory. svn-id: r17219
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
are at wrong places. svn-id: r17217
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-23Removed unused variable.Torbjörn Andersson
svn-id: r17207
2005-03-22Patch from Quietust for MM NESEugene Sandulenko
o objects now update tile colors and mask data o mask data is drawn from the correct offset o verbs are drawn in the correct color svn-id: r17199
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190