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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ...Max Horn
2005-04-20cleanupMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-06Use dirtybitTravis Howell
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
2005-04-05Fixed long ago...Travis Howell
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-04-02CleanupTravis Howell
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-26Rename WizParameters field.Travis Howell
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
2005-03-25MM NES fixes:Eugene Sandulenko
2005-03-25Some more cleanupMax Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-24Correct positioning of inventory and verbs in MM NES.Eugene Sandulenko
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-23Removed unused variable.Torbjörn Andersson
2005-03-22Patch from Quietust for MM NESEugene Sandulenko
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
2005-03-21Implement proper scene transition mode for MM NES.Eugene Sandulenko
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-15Properly wipe out animation trails in MM NES. It appeared that itEugene Sandulenko
2005-03-15Minor NES-related fixesEugene Sandulenko
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
2005-03-15Patch from Quietust:Travis Howell
2005-03-14Fixed GCC warning about unused variables.Torbjörn Andersson
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-11CleanupChris Apers
2005-03-09Stricter offset verification in drawBitmap; but be more generous if we encoun...Max Horn
2005-03-06Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)Max Horn
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-03-01Fixed warning.Torbjörn Andersson
2005-02-28Perform some validation before using GFX strip offset (see also bug #795214)Max Horn