Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-16 | Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵ | Travis Howell | |
Amiga versions of Mi2/FOA. svn-id: r10820 | |||
2003-10-16 | Fix spacing | Travis Howell | |
svn-id: r10818 | |||
2003-10-13 | This should only apply to 32 color Amiga versions. | Travis Howell | |
svn-id: r10785 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-13 | Whitespace change | Torbjörn Andersson | |
svn-id: r10776 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-12 | Missed two spots | Travis Howell | |
svn-id: r10740 | |||
2003-10-10 | fix by hibernatus | Max Horn | |
svn-id: r10725 | |||
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-09 | I had this wrong way around. | Travis Howell | |
svn-id: r10691 | |||
2003-10-06 | Fix text when room scrolls in game versions < 3. | Travis Howell | |
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648 | |||
2003-10-05 | Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵ | Travis Howell | |
help some. svn-id: r10599 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-27 | some minor cleanup | Max Horn | |
svn-id: r10437 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-06 | Remove color table for C64 maniac/zak since it isn't needed. | Travis Howell | |
svn-id: r10045 | |||
2003-09-05 | some paranoid cleanup | Max Horn | |
svn-id: r10025 | |||
2003-09-05 | removed duplicate check | Max Horn | |
svn-id: r10016 | |||
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell | |
svn-id: r9948 | |||
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom ↵ | Jonathan Gray | |
cursor from it, fixes bug #796971 svn-id: r9909 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian | |
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899 | |||
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn | |
svn-id: r9895 | |||
2003-08-28 | Update warnings in mingw makefile. | Travis Howell | |
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890 | |||
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell | |
svn-id: r9874 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-26 | Fix room colors in v1 zak | Travis Howell | |
svn-id: r9869 | |||
2003-08-25 | v1 masking fixes | Max Horn | |
svn-id: r9863 | |||
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn | |
svn-id: r9859 | |||
2003-08-25 | enable V1/C64 masking | Max Horn | |
svn-id: r9857 | |||
2003-08-24 | commented my hack | Max Horn | |
svn-id: r9851 | |||
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn | |
svn-id: r9850 | |||
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵ | Jonathan Gray | |
bits in my tree svn-id: r9807 | |||
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell | |
svn-id: r9789 | |||
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski | |
svn-id: r9779 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell | |
svn-id: r9775 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-08-18 | ops | Paweł Kołodziejski | |
svn-id: r9769 | |||
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski | |
svn-id: r9768 | |||
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski | |
svn-id: r9765 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9671 | |||
2003-08-13 | Give pass its own id | Travis Howell | |
svn-id: r9654 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-07-31 | back disable warnings into stdafx.h, vc6 is lack of warnings support | Paweł Kołodziejski | |
svn-id: r9337 | |||
2003-07-31 | Disabled unknown pragma warning in MSVC-6. | Jamieson Christian | |
svn-id: r9320 |