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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2006-01-10Cleanup; moving things around a bitMax Horn
2006-01-06Finally fix MM NES crash.Eugene Sandulenko
2006-01-06Partial fix for MM NES crash. Thanks to QuietustEugene Sandulenko
2006-01-02V7/V8 games do not use the text masking anymore at all, so we can optimize dr...Max Horn
2006-01-01Rename variable.Travis Howell
2006-01-01Add additional drawStrip case for HE games.Travis Howell
2005-12-20Change from Quietust:Travis Howell
2005-12-03Not needed anymore :)Chris Apers
2005-11-19Fix for crash caused by very rapid camera movement in V7/V8 gamesMax Horn
2005-11-18Don't do full-screen updates when smooth-scrolling, but only update the chang...Joost Peters
2005-11-10Made drawStripToScreen() return when width=0, this prevents copyRectToScreen(...Gregory Montoir
2005-11-08Fix for ScummEngine::drawStripToScreen: do nothing if height is negativeMax Horn
2005-10-19Fix TMSK in HE games.Travis Howell
2005-10-18HE games use overlow to get correct color value.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-09-19OoopsTravis Howell
2005-09-19Switch back to using _paletteMod for the palette adjustment in 32 color Amiga...Travis Howell
2005-09-03PalmOS : ARM optimizationChris Apers
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-08-10clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this i...Gregory Montoir
2005-08-06Cleanup.Torbjörn Andersson
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-21Yet another GCC 4 warning fixedMax Horn
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to d...Gregory Montoir
2005-06-05Update HE commentsTravis Howell
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-22HE70+ games use flags in drawBox().Travis Howell
2005-05-21Correct tmsk offset.Travis Howell
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
2005-05-18Fix yet another actor masking issueEugene Sandulenko
2005-05-18Patch from Quietust for MM NES:Eugene Sandulenko
2005-05-18MM NES masking fixes from Quietust.Eugene Sandulenko
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
2005-05-14Merge loop limits into one)Max Horn
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-11Merge loop index variablesMax Horn
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
2005-05-11Made Gdi::_transparentColor protectedMax Horn
2005-04-30cleanupMax Horn
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
2005-04-29OoopsTravis Howell
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ...Max Horn
2005-04-20cleanupMax Horn