Age | Commit message (Expand) | Author |
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn |
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell |
2003-11-23 | added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room laye... | Paweł Kołodziejski |
2003-11-16 | ops | Paweł Kołodziejski |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-07 | more spelling fixes | Jonathan Gray |
2003-10-16 | Add hack from Jamieson, to prevent palette darkening when it shouldn't in Ami... | Travis Howell |
2003-10-16 | Fix spacing | Travis Howell |
2003-10-13 | This should only apply to 32 color Amiga versions. | Travis Howell |
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn |
2003-10-13 | Whitespace change | Torbjörn Andersson |
2003-10-12 | code simplification | Max Horn |
2003-10-12 | Missed two spots | Travis Howell |
2003-10-10 | fix by hibernatus | Max Horn |
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers |
2003-10-09 | I had this wrong way around. | Travis Howell |
2003-10-06 | Fix text when room scrolls in game versions < 3. | Travis Howell |
2003-10-05 | Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he... | Travis Howell |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-27 | some minor cleanup | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-06 | Remove color table for C64 maniac/zak since it isn't needed. | Travis Howell |
2003-09-05 | some paranoid cleanup | Max Horn |
2003-09-05 | removed duplicate check | Max Horn |
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell |
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom curso... | Jonathan Gray |
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in room... | Travis Howell |
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian |
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn |
2003-08-28 | Update warnings in mingw makefile. | Travis Howell |
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-25 | v1 masking fixes | Max Horn |
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn |
2003-08-25 | enable V1/C64 masking | Max Horn |
2003-08-24 | commented my hack | Max Horn |
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn |
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b... | Jonathan Gray |
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell |
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski |
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell |
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell |
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell |
2003-08-18 | ops | Paweł Kołodziejski |
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski |
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski |