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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
2003-07-03rewrote desaturatePalette using integer arithmetics onlyMax Horn
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...Max Horn
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which game...Jonathan Gray
2003-06-22Special case for screen-wide blitsBertrand Augereau
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
2003-06-17tweak ega palette a bit moreJonathan Gray
2003-06-17ega palette changes, correct colour used for sentence line and use amiga colo...Jonathan Gray
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-09allow quit during smush playback; cleanupMax Horn
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-07cleanupMax Horn
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
2003-06-07follow our coding conventionsMax Horn
2003-06-07Loom unificationMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06rewrite code a bit: personally I find it much easier to understand what the c...Max Horn
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06cleanupMax Horn
2003-06-05unified some codeMax Horn
2003-06-05a little betterPaweł Kołodziejski
2003-06-05disabled mask for nowPaweł Kołodziejski
2003-06-05fixed my last commitPaweł Kołodziejski
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
2003-06-05there are a few places in maniac and zakdemo where we *do* have to store the ...Max Horn
2003-06-05finished my drawBitmap optimisationsMax Horn
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
2003-06-04V2 mouse cursor, for that extra retro feelTorbjörn Andersson
2003-06-03fix flashlight in MMMax Horn
2003-06-02cleanup color cyclcing code; also perform color cycling on 'indirect' palette...Max Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01clearUpperMask -> clearCharsetMaskMax Horn
2003-05-30some cheap doxygen docs; cleanupMax Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-30cleanupMax Horn
2003-05-30code unificationMax Horn
2003-05-30cleanupMax Horn
2003-05-30cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...Max Horn
2003-05-30removed more harmful clippingMax Horn
2003-05-30this clip is bad: it's not needed (we clip later anyway), and it clips too muchMax Horn
2003-05-29moved camera stuff to own fileMax Horn
2003-05-28spellingMax Horn
2003-05-28const as const can!Max Horn
2003-05-27Patch #744448: ALL: restoreBG() doesn't always completely remove the maskMax Horn