Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-11 | Merge loop index variables | Max Horn | |
svn-id: r18059 | |||
2005-05-11 | Unify check in initBGBuffers and in getZPlanes | Max Horn | |
svn-id: r18054 | |||
2005-05-11 | Made Gdi::_transparentColor protected | Max Horn | |
svn-id: r18049 | |||
2005-04-30 | cleanup | Max Horn | |
svn-id: r17873 | |||
2005-04-29 | Add comment to NES-specifix gfx hack with virtual screens | Eugene Sandulenko | |
svn-id: r17861 | |||
2005-04-29 | Ooops | Travis Howell | |
svn-id: r17860 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-28 | Comment on some MM NES oddity, I hope somebody can explain this :-) | Max Horn | |
svn-id: r17845 | |||
2005-04-26 | Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen | Max Horn | |
svn-id: r17828 | |||
2005-04-26 | Perform some clipping (some old savegames had bad usage bits in the same and ↵ | Max Horn | |
caused a crash for me due to lack of clipping) svn-id: r17814 | |||
2005-04-20 | cleanup | Max Horn | |
svn-id: r17718 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-06 | Use dirtybit | Travis Howell | |
svn-id: r17417 | |||
2005-04-05 | Fix parens. Spotted by Quietust. | Eugene Sandulenko | |
svn-id: r17403 | |||
2005-04-05 | Fixed long ago... | Travis Howell | |
svn-id: r17387 | |||
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson | |
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Normalize verb/invenotry areas in MM NES. Patch from Quietust | Eugene Sandulenko | |
svn-id: r17316 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn | |
svn-id: r17278 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-26 | Rename WizParameters field. | Travis Howell | |
Correct start strip in drawBMAPBg() svn-id: r17236 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 | |||
2005-03-25 | Accidentally commented out NES palette changing code. Fixing that. | Eugene Sandulenko | |
svn-id: r17233 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko | |
Started to tackle inventory. svn-id: r17219 | |||
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko | |
are at wrong places. svn-id: r17217 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-23 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r17207 | |||
2005-03-22 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o objects now update tile colors and mask data o mask data is drawn from the correct offset o verbs are drawn in the correct color svn-id: r17199 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko | |
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190 | |||
2005-03-21 | Implement proper scene transition mode for MM NES. | Eugene Sandulenko | |
svn-id: r17189 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko | |
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17150 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Animated costumes for NES maniac. svn-id: r17145 | |||
2005-03-14 | Fixed GCC warning about unused variables. | Torbjörn Andersson | |
svn-id: r17135 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-11 | Cleanup | Chris Apers | |
svn-id: r17080 |