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path: root/scumm/imuse.cpp
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2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn
2003-09-16Partial fix for Bug [636985] ZAK256: No kazoo tuneJamieson Christian
2003-09-15Feature Request [806641] Increase MIDIJamieson Christian
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
2003-09-07cleanup/refactoringMax Horn
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between IMu...Max Horn
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-23TypoTravis Howell
2003-08-23Added explicit 'ASFX' awareness for clarityJamieson Christian
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
2003-08-16Fixed transpose/detune computationsJamieson Christian
2003-08-15No need for those bracketsTravis Howell
2003-08-15Don't confuse RO and ROL sound resourcesTravis Howell
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
2003-08-12Removed unused stuff.Jamieson Christian
2003-08-10Fix for Bug [785373] SAM: Overlapping music at Bigfoot conventionJamieson Christian
2003-08-07In fact, Nicolas, this is no more needed :)Chris Apers
2003-08-06Remove old tweak that can break the music when restoring now ... Chris, you s...Nicolas Bacca
2003-08-06Upgraded IMuse::doCommand() to support more than 8 parameters.Jamieson Christian
2003-08-06Fix for Bug [780918] SAM: Music stops at BumpusvilleJamieson Christian
2003-08-05getting rid of g_mixer; removing lots of whitespaceMax Horn
2003-08-01indention fix (so the code adheres to our indention rules)Max Horn
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gSc...Max Horn
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-12This was missingChris Apers
2003-06-01Fixed MT-32 welcome messageJamieson Christian
2003-06-01Some last SysEx cleanup.Jamieson Christian
2003-06-01Teaking the MT-32 welcome message.Jamieson Christian
2003-06-01Welcome message for MT-32 panels.Jamieson Christian
2003-05-28Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music...Travis Howell
2003-05-26Fixed a MORONIC oob memory write. Now back to remedial C++ classJamieson Christian
2003-05-26Fixes possible crashes during music shutdownJamieson Christian
2003-05-24er oopsJonathan Gray
2003-05-24Various iMuse cleanupJamieson Christian
2003-05-24returning 1 instead of the id is the correct behaviour I believe, but the scr...Jonathan Gray
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...Jamieson Christian
2003-05-22Separated IMuse Player into its own fileJamieson Christian
2003-05-21Added ParameterFader into savegame format.Jamieson Christian
2003-05-21Replaced VolumeFader with more generic ParameterFaderJamieson Christian
2003-05-21Integrated VolumeFader into each PlayerJamieson Christian
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20More thorough parameterFade and deferredCommand implementation.Jamieson Christian