Age | Commit message (Expand) | Author |
2005-05-23 | Must use ScummEngine::openFile(), else you get into troubles with the mac ver... | Max Horn |
2005-05-21 | Switch to errors, music/sound file is required in many games. | Travis Howell |
2005-05-21 | Trigger error if bundle file is missing. | Travis Howell |
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko |
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-26 | Reduce dependencies on saveload.h | Max Horn |
2005-04-20 | Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo... | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-08 | Change some iMuseDigital debug messages | Max Horn |
2005-04-03 | revert last change, it's too much experimental | Paweł Kołodziejski |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-03-12 | some experimental changes | Paweł Kołodziejski |
2005-03-12 | backport fix from residual imuse | Paweł Kołodziejski |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-03-06 | Oops | Max Horn |
2005-03-06 | Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems) | Max Horn |
2005-02-12 | fix/workaround for bug: 1120625 | Paweł Kołodziejski |
2005-02-06 | return null if sound is not found | Paweł Kołodziejski |
2005-01-30 | added support for *.map files version 2 | Paweł Kołodziejski |
2005-01-28 | Fix mp3/vorbis detection | Nicolas Bacca |
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn |
2005-01-28 | more proper checks | Paweł Kołodziejski |
2005-01-28 | Indentation | Torbjörn Andersson |
2005-01-28 | added error message for lack of library support | Paweł Kołodziejski |
2005-01-28 | fixed restoration of sounds params after cross non/compressed bundles | Paweł Kołodziejski |
2005-01-28 | add checks for mad and vorbis define | Paweł Kołodziejski |
2005-01-28 | double check | Paweł Kołodziejski |
2005-01-28 | ah, forgot that | Paweł Kołodziejski |
2005-01-28 | added support for mp3 compressed bundles | Paweł Kołodziejski |
2005-01-28 | clear compressed entries before restore for compatibility with old savegames | Paweł Kołodziejski |
2005-01-27 | fix for shadowed variable | Paweł Kołodziejski |
2005-01-27 | fix for shadowed variable | Paweł Kołodziejski |
2005-01-26 | fix for compressed bun sounds | Paweł Kołodziejski |
2005-01-25 | added support for compressed bun files | Paweł Kołodziejski |
2005-01-25 | fixed volume channel in fade track | Paweł Kołodziejski |
2005-01-10 | A little more moving around #include's (last one for today ;-) | Max Horn |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn |
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu... | Max Horn |
2004-11-25 | Initialize variable to avoid warning and possibly undefined behaviour. | Torbjörn Andersson |
2004-11-24 | (Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan... | Max Horn |