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2005-05-23Must use ScummEngine::openFile(), else you get into troubles with the mac ↵Max Horn
versions of some games svn-id: r18237
2005-05-21Switch to errors, music/sound file is required in many games.Travis Howell
svn-id: r18203
2005-05-21Trigger error if bundle file is missing.Travis Howell
svn-id: r18202
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-26Reduce dependencies on saveload.hMax Horn
svn-id: r17816
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-08Change some iMuseDigital debug messagesMax Horn
svn-id: r17455
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
svn-id: r17349
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-12some experimental changesPaweł Kołodziejski
svn-id: r17105
2005-03-12backport fix from residual imusePaweł Kołodziejski
svn-id: r17100
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-06OopsMax Horn
svn-id: r17015
2005-03-06Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)Max Horn
svn-id: r17014
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-06return null if sound is not foundPaweł Kołodziejski
svn-id: r16737
2005-01-30added support for *.map files version 2Paweł Kołodziejski
svn-id: r16709
2005-01-28Fix mp3/vorbis detectionNicolas Bacca
svn-id: r16681
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-28more proper checksPaweł Kołodziejski
svn-id: r16667
2005-01-28IndentationTorbjörn Andersson
svn-id: r16666
2005-01-28added error message for lack of library supportPaweł Kołodziejski
svn-id: r16663
2005-01-28fixed restoration of sounds params after cross non/compressed bundlesPaweł Kołodziejski
svn-id: r16660
2005-01-28add checks for mad and vorbis definePaweł Kołodziejski
svn-id: r16659
2005-01-28double checkPaweł Kołodziejski
svn-id: r16658
2005-01-28ah, forgot thatPaweł Kołodziejski
svn-id: r16657
2005-01-28added support for mp3 compressed bundlesPaweł Kołodziejski
svn-id: r16656
2005-01-28clear compressed entries before restore for compatibility with old savegamesPaweł Kołodziejski
svn-id: r16655
2005-01-27fix for shadowed variablePaweł Kołodziejski
svn-id: r16646
2005-01-27fix for shadowed variablePaweł Kołodziejski
svn-id: r16643
2005-01-26fix for compressed bun soundsPaweł Kołodziejski
svn-id: r16641
2005-01-25added support for compressed bun filesPaweł Kołodziejski
svn-id: r16639
2005-01-25fixed volume channel in fade trackPaweł Kołodziejski
svn-id: r16638
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
svn-id: r16534
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
svn-id: r16494
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
svn-id: r15950
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-25Initialize variable to avoid warning and possibly undefined behaviour.Torbjörn Andersson
svn-id: r15879
2004-11-24(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of ↵Max Horn
performance) -- remember, busy waiting is almost always bad, esp. when waiting for another thread... svn-id: r15875