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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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imuse_digi
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Author
2005-09-02
Match original games, only the music file is essential in COMI.
Travis Howell
2005-08-10
Don't explicity check for tremor and vorbis everywhere and
Jonathan Gray
2005-08-10
Rest of the changes required for tremor to actually work.
Jonathan Gray
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-30
The web version of comi demo has no music bundle.
Travis Howell
2005-06-27
Fix handling of music data in COMI
Max Horn
2005-06-24
Heavy clean up for the iMuseDigital ADPCM codec; the code is now much easier ...
Max Horn
2005-06-24
cleanup
Max Horn
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-05-23
Must use ScummEngine::openFile(), else you get into troubles with the mac ver...
Max Horn
2005-05-21
Switch to errors, music/sound file is required in many games.
Travis Howell
2005-05-21
Trigger error if bundle file is missing.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-26
Reduce dependencies on saveload.h
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-08
Change some iMuseDigital debug messages
Max Horn
2005-04-03
revert last change, it's too much experimental
Paweł Kołodziejski
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-12
some experimental changes
Paweł Kołodziejski
2005-03-12
backport fix from residual imuse
Paweł Kołodziejski
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-06
Oops
Max Horn
2005-03-06
Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)
Max Horn
2005-02-12
fix/workaround for bug: 1120625
Paweł Kołodziejski
2005-02-06
return null if sound is not found
Paweł Kołodziejski
2005-01-30
added support for *.map files version 2
Paweł Kołodziejski
2005-01-28
Fix mp3/vorbis detection
Nicolas Bacca
2005-01-28
Use class Mutex instead of MutexRef
Max Horn
2005-01-28
more proper checks
Paweł Kołodziejski
2005-01-28
Indentation
Torbjörn Andersson
2005-01-28
added error message for lack of library support
Paweł Kołodziejski
2005-01-28
fixed restoration of sounds params after cross non/compressed bundles
Paweł Kołodziejski
2005-01-28
add checks for mad and vorbis define
Paweł Kołodziejski
2005-01-28
double check
Paweł Kołodziejski
2005-01-28
ah, forgot that
Paweł Kołodziejski
2005-01-28
added support for mp3 compressed bundles
Paweł Kołodziejski
2005-01-28
clear compressed entries before restore for compatibility with old savegames
Paweł Kołodziejski
2005-01-27
fix for shadowed variable
Paweł Kołodziejski
2005-01-27
fix for shadowed variable
Paweł Kołodziejski
2005-01-26
fix for compressed bun sounds
Paweł Kołodziejski
2005-01-25
added support for compressed bun files
Paweł Kołodziejski
2005-01-25
fixed volume channel in fade track
Paweł Kołodziejski
2005-01-10
A little more moving around #include's (last one for today ;-)
Max Horn
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