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2003-05-25More cleanup, plus more crash-aversion fixes.Jamieson Christian
Restored the -t command line option that had gotten lost in the revamp. svn-id: r7962
2003-05-25Fixed music starting at incorrect location when loading gameJamieson Christian
svn-id: r7961
2003-05-24Put the comment back on IMUSE_DEBUG. Duh.Jamieson Christian
svn-id: r7903
2003-05-24Removed more unnecessary codeJamieson Christian
svn-id: r7901
2003-05-24Various iMuse cleanupJamieson Christian
svn-id: r7900
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
Added some IMuse property options to support some assumptions that seem to be made by Humongous games. This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time. svn-id: r7869
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its ↵Jamieson Christian
data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser). *** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! *** This has been tested through the intros and a number of other scenes from MI2, FOA and S&M. NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned.... svn-id: r7849
2003-05-22Separated IMuse Player into its own fileJamieson Christian
svn-id: r7832