Age | Commit message (Collapse) | Author |
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
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svn-id: r16757
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reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
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svn-id: r16398
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svn-id: r15990
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MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
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enabling keyboard fights to allow controlling conversations via number keys again
svn-id: r15853
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objections)
svn-id: r15849
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svn-id: r15835
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svn-id: r15647
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svn-id: r15604
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svn-id: r15332
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svn-id: r15209
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