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path: root/scumm/insane/insane.h
AgeCommit message (Expand)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-08-11rename some actor struct fieldsGregory Montoir
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-08-08No longer requiredTravis Howell
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
2004-02-01o Major debug of all actors codeEugene Sandulenko
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
2004-01-27const'ness fixesMax Horn
2004-01-26o Implemented TRS handlingEugene Sandulenko
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
2004-01-19cleanupMax Horn
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from Sc...Max Horn
2004-01-18Renamed startSound1 & startSound2 to correct names due to complete iMUSEEugene Sandulenko
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko