Age | Commit message (Expand) | Author |
2006-02-11 | Will be here later | Chris Apers |
2006-02-11 | fixing my accidentally commited debugger change | Max Horn |
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn |
2006-02-11 | Cleanup HE debug msgs | Travis Howell |
2006-02-11 | Add support for Spanish version of balloon | Travis Howell |
2006-02-07 | Removed .cvsignore files | Max Horn |
2006-02-05 | - changed logic of allocation fade tracks, now each normal track have own sta... | Paweł Kołodziejski |
2006-02-05 | Class data is 32 bits, and available for objects, too | Max Horn |
2006-02-05 | Make debugging a little bit easier :-) | Max Horn |
2006-02-05 | WORKAROUND bug #1074444 (DOTT: Can't get teeth) | Max Horn |
2006-02-05 | revert experimental smush changes too | Paweł Kołodziejski |
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski |
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski |
2006-02-05 | fixed warning | Paweł Kołodziejski |
2006-02-05 | Revert back to original shadow detection. | Travis Howell |
2006-02-05 | Another regression, palette cycling is used by HE61 too. | Travis Howell |
2006-02-05 | Correct position, as they are used by HE60 games. | Travis Howell |
2006-02-05 | Fix broken game detection for now. | Travis Howell |
2006-02-05 | Change to int32 for safety. | Travis Howell |
2006-02-05 | Sync. subOp variable name and always use byte. | Travis Howell |
2006-02-04 | Fix restarting Maniac NES. | Travis Howell |
2006-02-04 | Fix DISABLE_SCUMM_7_8 compile. | Travis Howell |
2006-02-04 | akos codec 32 should never be used for old costumes. | Travis Howell |
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn |
2006-02-04 | Reset shadow for each cycle. | Travis Howell |
2006-02-04 | Actually active sprite table doesn't need to be saved. | Travis Howell |
2006-02-04 | Save complete tables, was off by one. | Travis Howell |
2006-02-04 | Cleanup | Travis Howell |
2006-02-04 | Correct the position of shadow check in HE90+ games. | Travis Howell |
2006-02-03 | Remove unused sprite flag, which is never set. | Travis Howell |
2006-02-03 | fixes allow compile with emsvc4 again | Paweł Kołodziejski |
2006-02-03 | Reverse to match values. | Travis Howell |
2006-02-02 | Oops | Travis Howell |
2006-02-02 | Re-sort later HE games, by engine changes. | Travis Howell |
2006-01-31 | Minor cleanup. | Gregory Montoir |
2006-01-31 | Use the pitch of a virtual screen surface instead of the width to skip a scan... | Gregory Montoir |
2006-01-31 | A scale of zero should be ignored. | Travis Howell |
2006-01-31 | Works fine now. | Travis Howell |
2006-01-31 | Fix detection of rotated sprite. | Travis Howell |
2006-01-31 | Cleanup | Travis Howell |
2006-01-30 | Revert back to match original version. | Travis Howell |
2006-01-30 | Changed to be consistent with rest of wiz code. | Gregory Montoir |
2006-01-30 | Changed transformation origin computation (the previous code is matching paja... | Gregory Montoir |
2006-01-30 | Some cleanup and fixes to the wiz transformation code. | Gregory Montoir |
2006-01-29 | cleanup | Max Horn |
2006-01-29 | Added a warning not to change the order of the res types | Max Horn |
2006-01-29 | Adjust, for recent changes. | Travis Howell |
2006-01-29 | Variables no longer used. | Travis Howell |
2006-01-29 | HE80+ games use a transparent color of 5. | Travis Howell |
2006-01-29 | Enable angle and zoom support for polygons, based on HE95. | Travis Howell |