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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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insane_enemy.cpp
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Author
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-08
revert previous changes related to #ifdefs
Chris Apers
2005-10-08
More DISABLE_SCUMM_7_8
Chris Apers
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-05-25
abs -> ABS (code unification)
Max Horn
2005-05-08
Comply with our coding conventions
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
correction for previous correction :)
Gregory Montoir
2004-12-30
minor correction, checked against disasm
Gregory Montoir
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-08-09
Better method, shouldn't be used in PC FT demo.
Travis Howell
2004-08-09
A few more correction for INSANE in PC FT demo
Travis Howell
2004-08-05
More difference in INSANE of PC version of FT demo.
Travis Howell
2004-02-10
Fix warnings which spotted bugs at the same time
Eugene Sandulenko
2004-02-10
Use RandomSource instead of rand() in INSANE
Eugene Sandulenko
2004-02-05
o Fix for bug #889751. Bump sound on the highway keeps playing
Eugene Sandulenko
2004-02-01
o Major debug of all actors code
Eugene Sandulenko
2004-01-30
o Renamed more variables/structures to reflect their functionality
Eugene Sandulenko
2004-01-25
Fixed plenty of bugs:
Eugene Sandulenko
2004-01-19
cleanup
Max Horn
2004-01-18
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory and splitted it to multiple files.
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko