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path: root/scumm/insane/insane_enemy.cpp
AgeCommit message (Expand)Author
2005-10-26Add missing break. Thanks to Cody56Eugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-08revert previous changes related to #ifdefsChris Apers
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-25abs -> ABS (code unification)Max Horn
2005-05-08Comply with our coding conventionsMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-30correction for previous correction :)Gregory Montoir
2004-12-30minor correction, checked against disasmGregory Montoir
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-02-10Fix warnings which spotted bugs at the same timeEugene Sandulenko
2004-02-10Use RandomSource instead of rand() in INSANEEugene Sandulenko
2004-02-05o Fix for bug #889751. Bump sound on the highway keeps playingEugene Sandulenko
2004-02-01o Major debug of all actors codeEugene Sandulenko
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
2004-01-19cleanupMax Horn
2004-01-18Renamed startSound1 & startSound2 to correct names due to complete iMUSEEugene Sandulenko
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko