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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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Author
2004-10-11
Fix bug #1044074. Check which triggered the error is too strict, so
Eugene Sandulenko
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-18
fixed warnings
Paweł Kołodziejski
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-09-04
cleanup
Gregory Montoir
2004-08-14
Check no longer required
Travis Howell
2004-08-11
A few corrections
Travis Howell
2004-08-09
Better method, shouldn't be used in PC FT demo.
Travis Howell
2004-08-09
A few more correction for INSANE in PC FT demo
Travis Howell
2004-08-08
No longer required
Travis Howell
2004-08-08
Correction from FT disasm.
Travis Howell
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-07
Always clear weapons in INSANE of PC FT demo
Travis Howell
2004-08-07
Correction my earlier mistake
Travis Howell
2004-08-07
Update
Travis Howell
2004-08-07
Wrong value
Travis Howell
2004-08-07
Ooops
Travis Howell
2004-08-07
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Costumes)
Travis Howell
2004-08-06
Minor correction for actor rooms.
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Weapons)
Travis Howell
2004-08-06
More PC FT demo INSANE differences
Travis Howell
2004-08-05
More difference in INSANE of PC version of FT demo.
Travis Howell
2004-08-05
Small correction from FT disasm.
Travis Howell
2004-07-26
Fixed leak in Insane::readFileToMem
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-19
removed not needed code and moved pause mixer after pause imuse
Paweł Kołodziejski
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-23
Fixed FT, so battles are not so ridiculously easy as before. Now match original
Eugene Sandulenko
2004-06-21
call imuse directly
Paweł Kołodziejski
2004-04-16
Unify some code
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-28
Format string fix.
Torbjörn Andersson
2004-03-28
Fix bad array size (part of bug report #924685)
Max Horn
2004-03-27
implemented priorites for imuse sounds
Paweł Kołodziejski
2004-02-18
INSANE debug output now can be turned on in debug console
Eugene Sandulenko
2004-02-14
Fix valgrind warning in PC version of FT demo
Travis Howell
2004-02-10
Fix warnings which spotted bugs at the same time
Eugene Sandulenko
2004-02-10
Use RandomSource instead of rand() in INSANE
Eugene Sandulenko
2004-02-09
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
Eugene Sandulenko
2004-02-07
Oops. I left debug mode so made insane scenes incompletable. Fixed
Eugene Sandulenko
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-05
o Fix for bug #889751. Bump sound on the highway keeps playing
Eugene Sandulenko
2004-02-02
Fixed most bugs, so only cosmetic visual things left.
Eugene Sandulenko
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