Age | Commit message (Expand) | Author |
2003-02-21 | add o6_shuffle and stub for o6_localizeArray | Jonathan Gray |
2003-02-18 | stub opcode E0 which makes moondemo and fbdemo start yay | Jonathan Gray |
2003-02-18 | cleanup | Max Horn |
2003-02-18 | change getDateTime to be a v6 opcode, and hopefully not break anything | Jonathan Gray |
2003-02-17 | pickVarRandom stub | Jonathan Gray |
2003-02-17 | unstub stopTalking as the relevant function stopTalk() already exists in scum... | Jonathan Gray |
2003-02-16 | change o6_uknownCD name for o6_stampObject | Jonathan Gray |
2003-02-15 | add stubs for openFile closeFile and deleteFile opcodes | Jonathan Gray |
2003-02-14 | add stub for o6_stopTalking | Jonathan Gray |
2003-01-27 | Theoretically implement O_DRAW_OBJECT - although it doesn't seem to work | James Brown |
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown |
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works th... | Max Horn |
2003-01-06 | unified function names (compared to V8); added some FIXME comments | Max Horn |
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn |
2002-12-31 | implemented o8_getDateTime | Max Horn |
2002-12-30 | More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b... | James Brown |
2002-12-27 | implemented V8 verbops fully, based on V6 - this contains some guessing and m... | Max Horn |
2002-12-26 | group startScript/Object codes (no code change) | Max Horn |
2002-12-26 | map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ... | Max Horn |
2002-12-26 | Update more CMI opcodes. The first room now starts, although actor text crash... | James Brown |
2002-12-26 | dummy o8_startVideo implementation | Max Horn |
2002-12-26 | reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ... | Max Horn |
2002-12-25 | cleanup | Max Horn |
2002-12-25 | chenged opcode o8_breakHerVar to o6_delayFrames | Paweł Kołodziejski |
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for V... | Max Horn |
2002-12-25 | Clean up the hack. But it's still kinda a hack. Er. :) | James Brown |
2002-12-25 | more opcodes (we see graphics again, albeit only briefly before it crashes) | Max Horn |
2002-12-24 | enabled room & local scripts in V8; some more opcodes | Max Horn |
2002-12-24 | more V8 opcodes (mostly rerouting to V6 ones) | Max Horn |
2002-12-23 | don't let unknown V8 codes pass by (it makes debugging pretty hard) | Max Horn |
2002-12-23 | fix jumpTrue/jumpFalse opcodes; slightly better debug output | Max Horn |
2002-12-23 | more V8 work | Max Horn |
2002-12-23 | some flesh to the V8 bones | Max Horn |
2002-12-23 | more V8 mods; cleanup | Max Horn |
2002-12-23 | resolved some arguments with aquadran about how to go on about this :-). Rena... | Max Horn |
2002-12-23 | changed Dword to Uint32, I hope, Filgolfin will be happy :) | Paweł Kołodziejski |
2002-12-23 | updated list opcode script v8 | Paweł Kołodziejski |
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc... | Max Horn |
2002-12-22 | why not reuse the V6 opcode implementations, it would seems many of them are ... | Max Horn |
2002-12-22 | some more V8 opcode flesh | Max Horn |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |