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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-22
HE70+ games use flags in drawBox().
Travis Howell
2005-05-21
Add HE73 version for opcode difference.
Travis Howell
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-20
Ooops
Travis Howell
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-19
More opcode changes for C64 maniac
Travis Howell
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-18
Another difference in C64 maniac.
Travis Howell
2005-05-18
Add some differences in C64 maniac.
Travis Howell
2005-05-18
Limit to C64 maniac.
Travis Howell
2005-05-18
Update comment
Travis Howell
2005-05-18
Add scripts file for C64 verisons, ready for future changes.
Travis Howell
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-11
Implement now spotted Logic opcode in funshops. Now need to find a place
Eugene Sandulenko
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Rename opcodes
Travis Howell
2005-05-10
Rename opcode
Travis Howell
2005-05-09
fixed spritesMarkDirty
Gregory Montoir
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-07
Add missing opcode details
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
VAR 78 controls platform in HE80+ games.
Travis Howell
2005-05-01
VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Minor clean up, HE games should always copy strings directly.
Travis Howell
2005-04-26
desaturatePalette is V8 specific
Max Horn
2005-04-26
Save addtion HE opcodes specific variables.
Travis Howell
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-26
Add stubs for the two smacker related opcodes in HE games.
Travis Howell
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-23
Always set file path separately in o72_openFile() so upper and lower case fil...
Travis Howell
2005-04-22
Add support for reading/writing to external config file in HE games.
Travis Howell
2005-04-21
cleanup
Gregory Montoir
2005-04-21
Add palette function for HE99+ games.
Travis Howell
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