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path: root/scumm/intern.h
AgeCommit message (Expand)Author
2006-01-09Fix regressions in earliest HE games again.Travis Howell
2006-01-06Rename variables.Travis Howell
2006-01-05Initial support for sound code in HE games.Travis Howell
2005-12-031. New build structure for Symbian builds to allow easier build and project u...Lars Persson
2005-11-24original TheDig interpreter handles up to 200 blastObjects. Resized _blastObj...Gregory Montoir
2005-11-16Opcode is used by HE71 too.Travis Howell
2005-11-02To match the original v7/v8 interpreters, use BlastTexts to display the subti...Gregory Montoir
2005-10-27Set machine speed to fast in all HE games.Travis Howell
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
2005-10-19Add missing opcode in HE100 table.Travis Howell
2005-10-19Add HE100 version of floodFill.Travis Howell
2005-10-18Added flood fill support. Pajama2 puzzle seems to be ok nowGregory Montoir
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...Max Horn
2005-10-02Basic verb display for C64 maniac.Travis Howell
2005-09-24A few opcode corrections for C64 maniacTravis Howell
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
2005-09-23Fix subtitle display in C64 maniac.Travis Howell
2005-09-22Convert old actor moving states.Travis Howell
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
2005-09-14Fix room object loading in C64 maniac.Travis Howell
2005-09-06Jump opcodes in C64 really use Words not bytes, so overload them.Eugene Sandulenko
2005-09-06Completely revisited C64 opcodes table. Matched with disassembly.Eugene Sandulenko
2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
2005-09-02cleanupGregory Montoir
2005-08-31cleanupGregory Montoir
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-30Add He70 version of function instead.Travis Howell
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
2005-07-07Applied my own patch #1233980 to fix compilation on my unstable Debian box,Torbjörn Andersson
2005-06-14-Add more Backyard sports titlesTravis Howell
2005-06-13Add comments on smacker opcodes.Travis Howell
2005-06-13Rename opcode/functionTravis Howell
2005-06-05Rename sprite functions, based on map.Travis Howell
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-22HE70+ games use flags in drawBox().Travis Howell
2005-05-21Add HE73 version for opcode difference.Travis Howell
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
2005-05-20OoopsTravis Howell