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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2006-01-09
Fix regressions in earliest HE games again.
Travis Howell
2006-01-06
Rename variables.
Travis Howell
2006-01-05
Initial support for sound code in HE games.
Travis Howell
2005-12-03
1. New build structure for Symbian builds to allow easier build and project u...
Lars Persson
2005-11-24
original TheDig interpreter handles up to 200 blastObjects. Resized _blastObj...
Gregory Montoir
2005-11-16
Opcode is used by HE71 too.
Travis Howell
2005-11-02
To match the original v7/v8 interpreters, use BlastTexts to display the subti...
Gregory Montoir
2005-10-27
Set machine speed to fast in all HE games.
Travis Howell
2005-10-22
Reduce header dependencies (for quicker recompiles)
Max Horn
2005-10-22
No need to pass savegameVersion to saveOrLoad, the serializer already knows it
Max Horn
2005-10-19
HE games require _arraysSlots and sound resource 1 to be saved.
Travis Howell
2005-10-19
Add missing opcode in HE100 table.
Travis Howell
2005-10-19
Add HE100 version of floodFill.
Travis Howell
2005-10-18
Added flood fill support. Pajama2 puzzle seems to be ok now
Gregory Montoir
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...
Max Horn
2005-10-02
Basic verb display for C64 maniac.
Travis Howell
2005-09-24
A few opcode corrections for C64 maniac
Travis Howell
2005-09-24
C64 maniac handles input and verbs manually.
Travis Howell
2005-09-24
Rename & update opcode in C64 maniac.
Travis Howell
2005-09-24
Rename & update opcode in C64 maniac.
Travis Howell
2005-09-23
Fix subtitle display in C64 maniac.
Travis Howell
2005-09-22
Convert old actor moving states.
Travis Howell
2005-09-14
Fix skipping cutscenes in C64 maniac.
Travis Howell
2005-09-14
Selection screen partly working in C64 maniac.
Travis Howell
2005-09-14
Fix room object loading in C64 maniac.
Travis Howell
2005-09-06
Jump opcodes in C64 really use Words not bytes, so overload them.
Eugene Sandulenko
2005-09-06
Completely revisited C64 opcodes table. Matched with disassembly.
Eugene Sandulenko
2005-09-05
Partially fixed utter mess with C64 opcodes.
Eugene Sandulenko
2005-09-02
cleanup
Gregory Montoir
2005-08-31
cleanup
Gregory Montoir
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-30
Add He70 version of function instead.
Travis Howell
2005-07-19
Applied patch #1238516, with very minor modifications. It gets rid of an
Torbjörn Andersson
2005-07-07
Applied my own patch #1233980 to fix compilation on my unstable Debian box,
Torbjörn Andersson
2005-06-14
-Add more Backyard sports titles
Travis Howell
2005-06-13
Add comments on smacker opcodes.
Travis Howell
2005-06-13
Rename opcode/function
Travis Howell
2005-06-05
Rename sprite functions, based on map.
Travis Howell
2005-06-01
Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
Eugene Sandulenko
2005-05-28
Fix load/save game regression in HE90+ games.
Travis Howell
2005-05-28
Sync opcode names and add HE72+ version of o_systemOps.
Travis Howell
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-22
HE70+ games use flags in drawBox().
Travis Howell
2005-05-21
Add HE73 version for opcode difference.
Travis Howell
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-20
Ooops
Travis Howell
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