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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2005-04-05
Writing into wizImage no longer crashes.
Travis Howell
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-04
Muddled ifs
Travis Howell
2005-04-03
Splitting more methods into multiple overloaded versions
Max Horn
2005-04-03
Turned readRoomsOffsets into a virtual method
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...
Max Horn
2005-04-03
More sprite renames
Travis Howell
2005-04-02
initial implementation of o72_arrayOps_127 and o90_sortArray
Gregory Montoir
2005-04-01
Turned setupRoomObject into a virtual method
Max Horn
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-31
Add code for more o90_getPolygonOverlap() cases.
Travis Howell
2005-03-30
Cleanup
Travis Howell
2005-03-29
Rename sprite functions
Travis Howell
2005-03-28
Check class of object number, not loop.
Travis Howell
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-23
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
Travis Howell
2005-03-22
Cleanup
Travis Howell
2005-03-17
Add HE72 version of file rename opcode
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-17
Rename sprite functions
Travis Howell
2005-03-17
Another correction to sprite flags
Travis Howell
2005-03-14
Rename sprite fields/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Correct sprite flags mistake.
Travis Howell
2005-03-13
Scripts flags difference in HE100 needed in a few more opcodes.
Travis Howell
2005-03-12
Leftovers
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-10
Add HE specific versions of findResource/findResourceData.
Travis Howell
2005-03-10
Add HE100 opcode difference for spyfox
Travis Howell
2005-03-08
Remove unused sprite code, unused by original games.
Travis Howell
2005-03-08
Add opcode for bb2demo
Travis Howell
2005-03-08
Script flags are different in HE100
Travis Howell
2005-03-07
Add opcode for Spy Fox 2 mini game.
Travis Howell
2005-03-07
Fix dup_n, billboard in circdemo works now.
Travis Howell
2005-03-02
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
Eugene Sandulenko
2005-03-02
Fix string display in Buzzy games.
Travis Howell
2005-02-28
preliminar work on processWizImage 9 and updated wiz flags
Gregory Montoir
2005-02-28
Cleanup
Travis Howell
2005-02-28
Rename sprite functions
Travis Howell
2005-02-27
Correct spriteGroupId checks.
Travis Howell
2005-02-27
moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
Gregory Montoir
2005-02-27
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
Gregory Montoir
2005-02-27
Rename vars
Travis Howell
2005-02-27
Add floodState struct and rename opcode.
Travis Howell
2005-02-26
Correction to findSprite()
Travis Howell
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