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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-04-05
Remove useless casts
Max Horn
2005-04-05
Fixing lots of warnings
Max Horn
2005-04-05
fix warnings
Joost Peters
2005-04-05
Removed unused variable.
Torbjörn Andersson
2005-04-05
Fixed some of the warnings.
Torbjörn Andersson
2005-04-05
This change does not make sense to me, but GCC was screaming bloody murder
Torbjörn Andersson
2005-04-05
Added .cvsignore
Torbjörn Andersson
2005-04-05
Fixed one warning. (Several to go.)
Torbjörn Andersson
2005-04-05
Removed unused variables.
Torbjörn Andersson
2005-04-05
This looks like a mistake to me...
Torbjörn Andersson
2005-04-05
Updated part of headers.
Eugene Sandulenko
2005-04-05
Use correct buffer when capturing wizImage.
Travis Howell
2005-04-05
Initial checking of Gob engine
Eugene Sandulenko
2005-04-05
Fixed long ago...
Travis Howell
2005-04-05
Writing into wizImage no longer crashes.
Travis Howell
2005-04-05
Cleanup
Travis Howell
2005-04-05
Update HE issues
Travis Howell
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-05
Clear the text surface when loading a saved game, otherwise any text that
Torbjörn Andersson
2005-04-05
fix smush intialization
Robert Göffringmann
2005-04-04
Got rid of isSoundHandleActive usage; made the SmushMixer thread safe
Max Horn
2005-04-04
Fix for bug #1166231 (GUI: Caret not removed when switching tabs)
Max Horn
2005-04-04
Cleanup
Max Horn
2005-04-04
Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...
Max Horn
2005-04-04
Nevermind, only o_getObjectImageX/Y needed adjustment.
Travis Howell
2005-04-04
Object width/height should be divded by 8 too.
Travis Howell
2005-04-04
Missed a function.
Travis Howell
2005-04-04
Muddled ifs
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-04
Fixed warnings on little-endian systems.
Torbjörn Andersson
2005-04-04
fixed compilation
Paweł Kołodziejski
2005-04-04
Add extra charset code used in lost/smaller.
Travis Howell
2005-04-04
Removed GF_SMALL_NAMES
Max Horn
2005-04-04
Cleaning up the charset loading code some more
Max Horn
2005-04-03
Splitting more methods into multiple overloaded versions
Max Horn
2005-04-03
loadCharset gets overloaded for small header games, so no need to check for t...
Max Horn
2005-04-03
Use proper constant rtCharset instead of hardcoding '6'
Max Horn
2005-04-03
Turned readRoomsOffsets into a virtual method
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...
Jerome Fisher
2005-04-03
Added mouse wheel support.
Marcus Comstedt
2005-04-03
Added some comments on how the graphics in OSystem are meant to work, based p...
Max Horn
2005-04-03
Added some overlay method comments. They could be better and explain more, bu...
Max Horn
2005-04-03
Added ARGB4444 case to table generation.
Marcus Comstedt
2005-04-03
Oops, cleared too large memory region...
Marcus Comstedt
2005-04-03
Switch overlay mode to ARGB4444.
Marcus Comstedt
2005-04-03
Use alpha channel if available.
Marcus Comstedt
2005-04-03
Added possibility to have an overlay with an alpha channel.
Marcus Comstedt
2005-04-03
Added new cursorTargetScale parameter to setMouseCursor().
Marcus Comstedt
2005-04-03
SaveFile stuff now resides in <common/savefile.h>.
Marcus Comstedt
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