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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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module.mk
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2005-05-18
Add scripts file for C64 verisons, ready for future changes.
Travis Howell
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-09
Last part of patch #1163026 (Thumbnails for ScummEngine)
Max Horn
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-04-10
Moved some room loading stuff into a new source file
Max Horn
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-07
Patch from Quietust
Eugene Sandulenko
2005-02-20
Add WIP sprite struct for HE games, ready for functions.
Travis Howell
2004-12-17
Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...
Max Horn
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-06
Add HE 80/90 classes, will be filled up over time.
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-22
Quick & dirty HACK to allow building the SCUMM plugin again; this will break ...
Max Horn
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-04-06
- split imuse digital code,
Paweł Kołodziejski
2004-03-07
renamed scumm/scummvm.cpp to scumm/scumm.cpp
Max Horn
2004-03-01
Started work on Freddi Fish. Since it is SPU version 7, added new class.
Eugene Sandulenko
2004-02-07
Add separate class for Humongous Entertainment games.
Travis Howell
2004-01-30
Various changes to the build system which allow building ScummVM in an extern...
Max Horn
2004-01-19
fix build system / dep checking
Max Horn
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko
2004-01-12
forgot this one
Paweł Kołodziejski
2004-01-06
fix compilation on unix like systems
Max Horn
2004-01-04
split out cursor/palette code into separate source files
Max Horn
2003-12-06
Preliminary support for FT INSANE is added. To enable the code define
Eugene Sandulenko
2003-09-24
More Amiga V2/V3 sound updates from _Q_:
Travis Howell
2003-09-18
plugin work: right now, only with build rules for OS X. Once I can get it to ...
Max Horn
2003-09-17
some tweaks to the build system (work toward plugin support)
Max Horn
2003-09-16
Partial fix for Bug [636985] ZAK256: No kazoo tune
Jamieson Christian
2003-09-07
Add music player for Amiga versions of indy3ega/loom from unused.
Travis Howell
2003-08-14
Added music parser for special format of
Jamieson Christian
2003-08-14
Inital support for v1 maniac sound from Hoenicke
Travis Howell
2003-06-14
Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button fr...
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-29
moved camera stuff to own file
Max Horn
2003-05-29
more costuem code merging
Max Horn
2003-05-26
Added Hoenicke's PC-speaker waveform generator
Jamieson Christian
2003-05-22
Added new module to project files
Jamieson Christian
2003-04-20
added initial v2 opcode table
Paweł Kołodziejski
2003-03-17
update for smush changes
Jonathan Gray
2003-03-13
Remove blitter.cpp
Travis Howell
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2002-12-28
Separated IMuseDigital into its own files.
Jamieson Christian
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
2002-12-25
Hacky font support - first attempt :)
James Brown
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