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AgeCommit message (Expand)Author
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
2005-06-05Add reported French monkeyegaEugene Sandulenko
2005-06-05Ooops, mixed up one function name.Travis Howell
2005-06-05Remove duplicate field.Travis Howell
2005-06-05Rename sprite functions, based on map.Travis Howell
2005-06-05Update HE commentsTravis Howell
2005-06-04Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat)Max Horn
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ...Max Horn
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr...Max Horn
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
2005-06-04Fix another off by one in rects.Travis Howell
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since sp...Travis Howell
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca...Travis Howell
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
2005-06-03Cleanup.Torbjörn Andersson
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
2005-05-29WhitespaceTorbjörn Andersson
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
2005-05-29Set zorder to zero by default.Travis Howell
2005-05-29Set zorder to zero by default.Travis Howell
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
2005-05-28Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"Eugene Sandulenko
2005-05-28Swapped the last two parameters to Sam & Max iMUSE command 257. This fixesTorbjörn Andersson
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
2005-05-28Correct case order.Travis Howell
2005-05-28Add last changes to HE100 too.Travis Howell
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
2005-05-28Revert my removal of _skipPalette, still required.Travis Howell
2005-05-28Correct HE version.Travis Howell
2005-05-27Made ValueDisplayDialog scale itself.Torbjörn Andersson
2005-05-27Very minor cleanup.Torbjörn Andersson
2005-05-27Remove old comment, verb charset is now used.Travis Howell
2005-05-27Added workaround for Sam & Max music issue at the Dino Bungie Memorial. AsTorbjörn Andersson
2005-05-26Add Russian PuttTimeEugene Sandulenko
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-26Take the font height from the charset header for V3 fonts, too; determine the...Max Horn
2005-05-26Add 'MIDI' chunk to list of known iMuse music chunksMax Horn
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
2005-05-26oopsMax Horn
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn