Age | Commit message (Expand) | Author |
2005-06-07 | Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADE | Gregory Montoir |
2005-06-05 | Add reported French monkeyega | Eugene Sandulenko |
2005-06-05 | Ooops, mixed up one function name. | Travis Howell |
2005-06-05 | Remove duplicate field. | Travis Howell |
2005-06-05 | Rename sprite functions, based on map. | Travis Howell |
2005-06-05 | Update HE comments | Travis Howell |
2005-06-04 | Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat) | Max Horn |
2005-06-04 | Updated comment; added code to deal with newline chars in COMI text (see bug ... | Max Horn |
2005-06-04 | Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC) | Max Horn |
2005-06-04 | Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr... | Max Horn |
2005-06-04 | Fix for bug #1066329 (COMI: Actor redraw glitch) | Max Horn |
2005-06-04 | Fix another off by one in rects. | Travis Howell |
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since sp... | Travis Howell |
2005-06-04 | Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca... | Travis Howell |
2005-06-04 | correction, fixes lost/smaller palette glitches | Gregory Montoir |
2005-06-03 | Cleanup. | Torbjörn Andersson |
2005-06-03 | New MD5: Dig/Mac/French | Max Horn |
2005-06-02 | HE games require min/max heap sizes to be set, after index is read. | Travis Howell |
2005-06-02 | The GUI has reached the point where I think it's safe to begin removing the | Torbjörn Andersson |
2005-06-01 | Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked. | Eugene Sandulenko |
2005-06-01 | Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" | Eugene Sandulenko |
2005-05-31 | Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized" | Eugene Sandulenko |
2005-05-31 | Some stubs for C64 MM costume code | Eugene Sandulenko |
2005-05-30 | Only sound types 0 - 2 are used by FM Towns games. | Travis Howell |
2005-05-29 | Whitespace | Torbjörn Andersson |
2005-05-29 | Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame) | Max Horn |
2005-05-29 | Correct off by one, fixes minor glitches in lost/smaller. | Travis Howell |
2005-05-29 | resourceMapper isn't used in HE72+ games. | Travis Howell |
2005-05-29 | Set zorder to zero by default. | Travis Howell |
2005-05-29 | Set zorder to zero by default. | Travis Howell |
2005-05-29 | Clear localVars in entry/exit scripts. | Travis Howell |
2005-05-28 | Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2" | Eugene Sandulenko |
2005-05-28 | Swapped the last two parameters to Sam & Max iMUSE command 257. This fixes | Torbjörn Andersson |
2005-05-28 | Fix load/save game regression in HE90+ games. | Travis Howell |
2005-05-28 | Correct case order. | Travis Howell |
2005-05-28 | Add last changes to HE100 too. | Travis Howell |
2005-05-28 | Sync opcode names and add HE72+ version of o_systemOps. | Travis Howell |
2005-05-28 | Revert my removal of _skipPalette, still required. | Travis Howell |
2005-05-28 | Correct HE version. | Travis Howell |
2005-05-27 | Made ValueDisplayDialog scale itself. | Torbjörn Andersson |
2005-05-27 | Very minor cleanup. | Torbjörn Andersson |
2005-05-27 | Remove old comment, verb charset is now used. | Travis Howell |
2005-05-27 | Added workaround for Sam & Max music issue at the Dino Bungie Memorial. As | Torbjörn Andersson |
2005-05-26 | Add Russian PuttTime | Eugene Sandulenko |
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug #12... | Max Horn |
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine the... | Max Horn |
2005-05-26 | Add 'MIDI' chunk to list of known iMuse music chunks | Max Horn |
2005-05-26 | Add HE100 difference in flags and tmp code for extra flags. | Travis Howell |
2005-05-26 | oops | Max Horn |
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not really... | Max Horn |