Age | Commit message (Expand) | Author |
2003-06-30 | this FIXME is obsoleted by my recent fix for getMaskFromBox | Max Horn |
2003-06-27 | fixed warning | Paweł Kołodziejski |
2003-06-26 | paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0 | Max Horn |
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn |
2003-06-26 | added ResourceIterator, replacing two of the old findResource/findResourceSma... | Max Horn |
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class Scu... | Max Horn |
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn |
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i... | Max Horn |
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn |
2003-06-18 | Fixed MSVC warnings | Jamieson Christian |
2003-06-16 | Bypass the Maniac Mansion copy protection by making the security door stay | Torbjörn Andersson |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn |
2003-06-14 | Format string/argument mismatch fix. | Torbjörn Andersson |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray |
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski |
2003-06-01 | Reverted the recent o5_getClosestObjActor() change and fixed it by | Torbjörn Andersson |
2003-06-01 | cleanup / added comments / code unification | Max Horn |
2003-05-31 | some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa... | Max Horn |
2003-05-31 | cleanup | Max Horn |
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn |
2003-05-30 | moved bomp stuff into own files; removed some of our 6 (!) bomp decoders | Max Horn |
2003-05-30 | cleanup | Max Horn |
2003-05-30 | work around nexus crash (only in old savegames?) | Max Horn |
2003-05-28 | const as const can! | Max Horn |
2003-05-26 | cleanup | Max Horn |
2003-05-24 | some more debug output | Max Horn |
2003-05-23 | replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo... | Max Horn |
2003-05-22 | not needed anymore since we read the preposition flag directly from the obcd ... | Max Horn |
2003-05-22 | restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ... | Max Horn |
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn |
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ... | Max Horn |
2003-05-20 | got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l... | Max Horn |
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn |
2003-05-19 | don't touch untouchable objects in V2 games | Max Horn |
2003-05-18 | cleanup | Max Horn |
2003-05-17 | fixed object walk_x/walk_y for V2 games | Max Horn |
2003-05-16 | added roomobj dumping for bundle games (was trivial it turns out :-) | Max Horn |
2003-05-15 | fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, ... | Max Horn |
2003-05-15 | bounds check; made data static | Max Horn |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any re... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn |
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-04 | fixed roomobj dumping | Max Horn |
2003-05-01 | fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_O... | Max Horn |
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ... | Max Horn |