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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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object.cpp
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Author
2005-03-28
Cleaned up the object mode code; removed the friend class ScummEngine from cl...
Max Horn
2005-03-28
Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))
Max Horn
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-25
Cleanup: collect the C64 specific render data into a struct inside class Gdi
Max Horn
2005-03-16
Patch from Quietust. Proper drawing of objects and fixes to inventory.
Eugene Sandulenko
2005-03-13
A few extra bits
Travis Howell
2005-03-12
Add missing case for getObjectData
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-15
Fix crash in updated Russian freddi1.
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-10-08
Use image header to detect presence of the V8 flags field; rewrote that flags...
Max Horn
2004-10-08
Restrict to full game, since it doesn't exist in demo.
Travis Howell
2004-10-07
Use proper range for the (screen/local) strip values
Max Horn
2004-10-07
Fix blast object drawing glitches introduced by the smooth scrolling changes ...
Max Horn
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-07
I don't know if it matters, but I'll feel safer if we initialise maskPtr...
Torbjörn Andersson
2004-10-07
Correct values.
Travis Howell
2004-09-27
Revert, just made matters worse.
Travis Howell
2004-09-27
tentacle (and maybe others) were reading too far.
Travis Howell
2004-09-26
Use enums instead of hard coding assumptions about their values (i.e. 1 in th...
Max Horn
2004-09-26
Add HE object flag support
Travis Howell
2004-09-26
Correction.
Travis Howell
2004-09-26
flag computation makes no sense; the whole thing looks quirky :-/
Max Horn
2004-09-26
Ooops
Travis Howell
2004-09-26
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
Travis Howell
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-21
More cleanup
Max Horn
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-12
Correct variable name
Chris Apers
2004-09-06
fix compiler warnings, including a if (foo = bar) occurance
Jonathan Gray
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-05
Added BMAP support in objects.
Eugene Sandulenko
2004-09-02
HE games don't mask.
Travis Howell
2004-08-27
Added support for ImageHeader version 800, used by the COMI demo (inspired by...
Max Horn
2004-08-23
A few changes for freddemo
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-06-24
Fix mouse cursors hotspot in HE games.
Travis Howell
2004-06-21
Leave as warning for now
Travis Howell
2004-06-21
Add some missing code
Travis Howell
2004-06-13
Applied my suggested fix for bug #960674, now that Fingolfin has had the
Torbjörn Andersson
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-01
Update comment on runInventoryScript() argument in setOwnerOf().
Eugene Sandulenko
2004-03-01
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
Torbjörn Andersson
2004-02-18
Change debugs back to warnings (As requested)
Travis Howell
2004-02-15
Add back fix for bug #738352 and restrict to needed games only (Checked again...
Travis Howell
2004-02-13
Switch warnings to debug
Travis Howell
2004-01-19
moved the sam&max inventory hack into o6_setOwner
Max Horn
2004-01-16
Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) -...
James Brown
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