Age | Commit message (Expand) | Author |
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko |
2005-03-13 | A few extra bits | Travis Howell |
2005-03-12 | Add missing case for getObjectData | Travis Howell |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that flags... | Max Horn |
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell |
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn |
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ... | Max Horn |
2004-10-07 | Simplify calling drawBomp a littl | Max Horn |
2004-10-07 | I don't know if it matters, but I'll feel safer if we initialise maskPtr... | Torbjörn Andersson |
2004-10-07 | Correct values. | Travis Howell |
2004-09-27 | Revert, just made matters worse. | Travis Howell |
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell |
2004-09-26 | Use enums instead of hard coding assumptions about their values (i.e. 1 in th... | Max Horn |
2004-09-26 | Add HE object flag support | Travis Howell |
2004-09-26 | Correction. | Travis Howell |
2004-09-26 | flag computation makes no sense; the whole thing looks quirky :-/ | Max Horn |
2004-09-26 | Ooops | Travis Howell |
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell |
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn |
2004-09-21 | More cleanup | Max Horn |
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-12 | Correct variable name | Chris Apers |
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray |
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell |
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko |
2004-09-02 | HE games don't mask. | Travis Howell |
2004-08-27 | Added support for ImageHeader version 800, used by the COMI demo (inspired by... | Max Horn |
2004-08-23 | A few changes for freddemo | Travis Howell |
2004-08-22 | Cursor code cleanup | Max Horn |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |
2004-06-24 | Fix mouse cursors hotspot in HE games. | Travis Howell |
2004-06-21 | Leave as warning for now | Travis Howell |
2004-06-21 | Add some missing code | Travis Howell |
2004-06-13 | Applied my suggested fix for bug #960674, now that Fingolfin has had the | Torbjörn Andersson |
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may... | Max Horn |
2004-03-01 | Update comment on runInventoryScript() argument in setOwnerOf(). | Eugene Sandulenko |
2004-03-01 | Got rid of the Sam & Max inventory hack. This fixes at least one aspect of | Torbjörn Andersson |
2004-02-18 | Change debugs back to warnings (As requested) | Travis Howell |
2004-02-15 | Add back fix for bug #738352 and restrict to needed games only (Checked again... | Travis Howell |
2004-02-13 | Switch warnings to debug | Travis Howell |
2004-01-19 | moved the sam&max inventory hack into o6_setOwner | Max Horn |
2004-01-16 | Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) -... | James Brown |
2004-01-11 | stupid me shouldn't write fixes, then in the last minute decide to put them i... | Max Horn |
2004-01-11 | Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't d... | Max Horn |
2004-01-11 | cleanup | Max Horn |
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to markObjectR... | Max Horn |