Age | Commit message (Expand) | Author |
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Init _numObjectsInRoom in another spot | Max Horn |
2005-04-09 | Fix check of the return value of findLocalObjectSlot() in loadFlObject() | Max Horn |
2005-04-08 | Patch from Quietust. | Eugene Sandulenko |
2005-04-08 | Change from Quietust: | Travis Howell |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-04-01 | Turned setupRoomObject into a virtual method | Max Horn |
2005-04-01 | A random object state is possible in scumm7 too. | Travis Howell |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from cl... | Max Horn |
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn |
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell |
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn |
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko |
2005-03-13 | A few extra bits | Travis Howell |
2005-03-12 | Add missing case for getObjectData | Travis Howell |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that flags... | Max Horn |
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell |
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn |
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ... | Max Horn |
2004-10-07 | Simplify calling drawBomp a littl | Max Horn |
2004-10-07 | I don't know if it matters, but I'll feel safer if we initialise maskPtr... | Torbjörn Andersson |
2004-10-07 | Correct values. | Travis Howell |
2004-09-27 | Revert, just made matters worse. | Travis Howell |
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell |
2004-09-26 | Use enums instead of hard coding assumptions about their values (i.e. 1 in th... | Max Horn |
2004-09-26 | Add HE object flag support | Travis Howell |
2004-09-26 | Correction. | Travis Howell |
2004-09-26 | flag computation makes no sense; the whole thing looks quirky :-/ | Max Horn |
2004-09-26 | Ooops | Travis Howell |
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell |
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn |
2004-09-21 | More cleanup | Max Horn |
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-12 | Correct variable name | Chris Apers |
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray |
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell |
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko |
2004-09-02 | HE games don't mask. | Travis Howell |
2004-08-27 | Added support for ImageHeader version 800, used by the COMI demo (inspired by... | Max Horn |
2004-08-23 | A few changes for freddemo | Travis Howell |
2004-08-22 | Cursor code cleanup | Max Horn |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |