Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-16 | Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵ | James Brown | |
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425 | |||
2004-01-11 | stupid me shouldn't write fixes, then in the last minute decide to put them ↵ | Max Horn | |
into another place, then commit it before recompiling once more <sigh> svn-id: r12329 | |||
2004-01-11 | Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵ | Max Horn | |
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-25 | _inventory was sometimes accessed one-based and sometimes zero-based -> ↵ | Max Horn | |
always use zero-base, for consistency svn-id: r11925 | |||
2003-12-21 | Fix for bug #847805 (FOA: Assertion failed crash at lava pit) | Max Horn | |
svn-id: r11808 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-12-06 | regression fix (bug #855313) | Max Horn | |
svn-id: r11524 | |||
2003-12-06 | Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵ | Max Horn | |
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-29 | Revert since it still doesn't work right, last change stop messages about ↵ | Travis Howell | |
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005 | |||
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell | |
svn-id: r11003 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-19 | changed scumm/object.cpp for V1/V2 once again - this time it really should ↵ | Max Horn | |
match the original behaviour svn-id: r10306 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-11 | let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ↵ | Max Horn | |
games. This helps in fixing bug #774529, but might cause regressions... svn-id: r10184 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-07-28 | more sanity checks | Max Horn | |
svn-id: r9208 | |||
2003-07-28 | adding an assert (better paranoid than letting a null pointer slip thru) | Max Horn | |
svn-id: r9207 | |||
2003-07-28 | fix return values in getObjectOrActorXY; turned unsafe derefActorSafe call ↵ | Max Horn | |
into derefActor (return value of derefActorSafe was used w/o checking it for 0) svn-id: r9206 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-06-30 | this FIXME is obsoleted by my recent fix for getMaskFromBox | Max Horn | |
svn-id: r8678 | |||
2003-06-27 | fixed warning | Paweł Kołodziejski | |
svn-id: r8664 | |||
2003-06-26 | paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0 | Max Horn | |
svn-id: r8653 | |||
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn | |
svn-id: r8651 | |||
2003-06-26 | added ResourceIterator, replacing two of the old ↵ | Max Horn | |
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn | |
svn-id: r8571 | |||
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵ | Max Horn | |
is correct for V4 games, that needs testing svn-id: r8568 | |||
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn | |
svn-id: r8564 | |||
2003-06-18 | Fixed MSVC warnings | Jamieson Christian | |
svn-id: r8544 | |||
2003-06-16 | Bypass the Maniac Mansion copy protection by making the security door stay | Torbjörn Andersson | |
open at all times, like some original versions did. This still leaves the player the option of blowing the mansion up by entering the wrong code. I still don't know if it has any unforseen side-effects. svn-id: r8517 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-14 | Format string/argument mismatch fix. | Torbjörn Andersson | |
svn-id: r8464 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray | |
svn-id: r8346 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-01 | Reverted the recent o5_getClosestObjActor() change and fixed it by | Torbjörn Andersson | |
measuring the distance in characters for V2 games instead. Now Edna won't bring the same strange kid into the cell over and over again. If necessary, we can still fix o5_getClosestActor() to handle larger distances. It just takes a few more changes than I first thought. svn-id: r8243 | |||
2003-06-01 | cleanup / added comments / code unification | Max Horn | |
svn-id: r8235 |