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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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object.cpp
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Author
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Applies to HE70 too.
Travis Howell
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-07
Add missing opcode details
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-27
Rename function.
Travis Howell
2005-04-25
Remove excess ;
Travis Howell
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-18
Ooops
Travis Howell
2005-04-18
Ooops
Travis Howell
2005-04-18
Add work around for inveotry background/items in putttime/puttzoo not always ...
Travis Howell
2005-04-17
Move stuff around
Max Horn
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Init _numObjectsInRoom in another spot
Max Horn
2005-04-09
Fix check of the return value of findLocalObjectSlot() in loadFlObject()
Max Horn
2005-04-08
Patch from Quietust.
Eugene Sandulenko
2005-04-08
Change from Quietust:
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...
Max Horn
2005-04-01
Turned setupRoomObject into a virtual method
Max Horn
2005-04-01
A random object state is possible in scumm7 too.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-28
Cleaned up the object mode code; removed the friend class ScummEngine from cl...
Max Horn
2005-03-28
Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))
Max Horn
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-25
Cleanup: collect the C64 specific render data into a struct inside class Gdi
Max Horn
2005-03-16
Patch from Quietust. Proper drawing of objects and fixes to inventory.
Eugene Sandulenko
2005-03-13
A few extra bits
Travis Howell
2005-03-12
Add missing case for getObjectData
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-15
Fix crash in updated Russian freddi1.
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-10-08
Use image header to detect presence of the V8 flags field; rewrote that flags...
Max Horn
2004-10-08
Restrict to full game, since it doesn't exist in demo.
Travis Howell
2004-10-07
Use proper range for the (screen/local) strip values
Max Horn
2004-10-07
Fix blast object drawing glitches introduced by the smooth scrolling changes ...
Max Horn
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-07
I don't know if it matters, but I'll feel safer if we initialise maskPtr...
Torbjörn Andersson
2004-10-07
Correct values.
Travis Howell
2004-09-27
Revert, just made matters worse.
Travis Howell
2004-09-27
tentacle (and maybe others) were reading too far.
Travis Howell
2004-09-26
Use enums instead of hard coding assumptions about their values (i.e. 1 in th...
Max Horn
2004-09-26
Add HE object flag support
Travis Howell
2004-09-26
Correction.
Travis Howell
2004-09-26
flag computation makes no sense; the whole thing looks quirky :-/
Max Horn
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