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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
2003-06-01cleanup / added comments / code unificationMax Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-31cleanupMax Horn
2003-05-30some cheap doxygen docs; cleanupMax Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-30cleanupMax Horn
2003-05-30work around nexus crash (only in old savegames?)Max Horn
2003-05-28const as const can!Max Horn
2003-05-26cleanupMax Horn
2003-05-24some more debug outputMax Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-22not needed anymore since we read the preposition flag directly from the obcd ...Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...Max Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
2003-05-19don't touch untouchable objects in V2 gamesMax Horn
2003-05-18cleanupMax Horn
2003-05-17fixed object walk_x/walk_y for V2 gamesMax Horn
2003-05-16added roomobj dumping for bundle games (was trivial it turns out :-)Max Horn
2003-05-15fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, ...Max Horn
2003-05-15bounds check; made data staticMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any re...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10fixed script dumping for flobject script in V6/V7 gamesMax Horn
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-04fixed roomobj dumpingMax Horn
2003-05-01fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_O...Max Horn
2003-04-28ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ...Max Horn
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
2003-04-28cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but...Max Horn
2003-04-26fixed offsets for object names for scumm v2Paweł Kołodziejski
2003-04-26fixed object names in Indy3EGA and LoomMax Horn
2003-04-26update for scumm v2Paweł Kołodziejski
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...Max Horn
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
2003-04-21changes for v2 resourcesPaweł Kołodziejski
2003-04-13shouldn't be increased to next search object ?Paweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-13handle old_bundle size at addObjectToInventory() funcPaweł Kołodziejski
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12added GF_OLD_BUNDLE to findObjectInRoomMax Horn
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur...Max Horn