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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
2003-04-21changes for v2 resourcesPaweł Kołodziejski
2003-04-13shouldn't be increased to next search object ?Paweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-13handle old_bundle size at addObjectToInventory() funcPaweł Kołodziejski
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12added GF_OLD_BUNDLE to findObjectInRoomMax Horn
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur...Max Horn
2003-03-08added yet another sanity check (assert); fixed long standing evil bug in getO...Max Horn
2003-03-08some more dummy code for valgrind debuggingMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-05Patch #697848: Small removeObjectFromRoom() cleanupMax Horn
2003-03-02patch #696030: CMI: More actor direction fixesMax Horn
2003-03-02fixed warningsPaweł Kołodziejski
2003-02-27patch #693475 attempt to address the actor facing problems in comi by erikJonathan Gray
2003-01-26Patch 671031: Fix for MI1 intro crash + others (move new objectJames Brown
2003-01-18fix compilation under VC6Paweł Kołodziejski
2003-01-17Clip strip value when removing objectsJames Brown
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13clear object table for small header games, tooMax Horn
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
2003-01-13removed obsolete FIXMEMax Horn
2003-01-13indention fixMax Horn
2003-01-12don't lock/unlock if resource was already lockedMax Horn
2003-01-12fix beach crash in COMIMax Horn
2003-01-12fix banjo duel crashMax Horn
2003-01-12dump flObject scripts, tooMax Horn
2003-01-12Remove the second biggest hack I've ever seenJames Brown
2003-01-12End of flObject rewrite. It works! It works! :PJames Brown
2003-01-12Fhew. Fix crash.James Brown
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-11Better warn on the flObject 188/189 load hackJames Brown
2003-01-11This is the second biggest hack I've ever seen! FlObject 188/189 hack.James Brown
2003-01-01Clean up the code a little.James Brown
2002-12-31added V8 support to drawVerbBitmap - not even sure if that is used in COMI, t...Max Horn
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ef...Max Horn
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ...Max Horn
2002-12-28cleanupMax Horn
2002-12-27like rtRoom, rtRoomScripts should never expire while the room they belong too...Max Horn
2002-12-27fixed flobject loading in V8Max Horn
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...Max Horn
2002-12-26fixed verb scriptsMax Horn
2002-12-25fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...Max Horn
2002-12-25Fix Dig regressionJames Brown
2002-12-25cleanup (really need to factor out a lot of this stuff into seperate methods)Max Horn
2002-12-25fixed warnings(errors) for VC6.Paweł Kołodziejski
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...James Brown