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path: root/scumm/palette.cpp
AgeCommit message (Collapse)Author
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
svn-id: r17313
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190
2005-03-17NES cursor fixes from Quitetust. No need to use separate palette.Eugene Sandulenko
svn-id: r17170
2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
svn-id: r17169
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
svn-id: r17133
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-08-15Correct valueTravis Howell
svn-id: r14622
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
svn-id: r14325
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-13Simpler method from _sevTravis Howell
svn-id: r14203
2004-07-13More palette changes needed for HE 7.0 games.Travis Howell
svn-id: r14202
2004-07-11Color cycling is only used in SCUMM 4+ games.Travis Howell
svn-id: r14186
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-13Add EGA palette range correction (#896434)Travis Howell
svn-id: r12850
2004-02-04No longer required.Travis Howell
svn-id: r12721
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04split out cursor/palette code into separate source filesMax Horn
svn-id: r12138