Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-26 | desaturatePalette is V8 specific | Max Horn | |
svn-id: r17827 | |||
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵ | Max Horn | |
it now svn-id: r17823 | |||
2005-04-19 | safer and consistent with remapPaletteColor | Gregory Montoir | |
svn-id: r17693 | |||
2005-04-19 | Remove FIXME comment, the current code is correct. | Travis Howell | |
The 6/6/6 style palettes are just SCUMM 5/6 specific. svn-id: r17681 | |||
2005-04-19 | Simpler check. | Travis Howell | |
svn-id: r17680 | |||
2005-04-19 | Actually applies to all SCUMM 5/6 games. | Travis Howell | |
svn-id: r17679 | |||
2005-04-19 | Add different in monkey2 FM-TOWNS | Travis Howell | |
svn-id: r17678 | |||
2005-04-19 | Ooops | Travis Howell | |
svn-id: r17675 | |||
2005-04-19 | Add some palette different in HE80+ games. | Travis Howell | |
svn-id: r17674 | |||
2005-04-17 | Add separate function for loading palette from choosen room. | Travis Howell | |
Avoid pointer problems. svn-id: r17653 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-03-31 | Fix GF_OLD256 palette size (no idea if that has an effect anywhere) | Max Horn | |
svn-id: r17313 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko | |
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190 | |||
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko | |
svn-id: r17170 | |||
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15222 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-08-15 | Correct value | Travis Howell | |
svn-id: r14622 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14338 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14337 | |||
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell | |
svn-id: r14333 | |||
2004-07-25 | Fix love sign missing when black light turned on, in Sam & Max regression. | Travis Howell | |
svn-id: r14325 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-13 | Simpler method from _sev | Travis Howell | |
svn-id: r14203 | |||
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell | |
svn-id: r14202 | |||
2004-07-11 | Color cycling is only used in SCUMM 4+ games. | Travis Howell | |
svn-id: r14186 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-13 | Add EGA palette range correction (#896434) | Travis Howell | |
svn-id: r12850 | |||
2004-02-04 | No longer required. | Travis Howell | |
svn-id: r12721 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | split out cursor/palette code into separate source files | Max Horn | |
svn-id: r12138 |