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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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player_v2.h
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Author
2003-09-30
Generated signed sound samples (cf. feature request #812913).
Jochen Hoenicke
2003-09-19
cleanup; some more fixed need afnow that the premix proc is expected to gener...
Max Horn
2003-09-07
cleanup/refactoring
Max Horn
2003-09-07
some cleanup; clarified isSoundInUse semantics and the difference between IMu...
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-08-15
A different fix for Bugs item #788531.
Jochen Hoenicke
2003-08-14
Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
Jochen Hoenicke
2003-08-14
Inital support for v1 maniac sound from Hoenicke
Travis Howell
2003-08-05
added support for output sample rates > 32767 (still limited to a max of 6553...
Max Horn
2003-07-05
updated code to use type MutexRef; added class StackLock (from sdl backend, n...
Max Horn
2003-06-27
cleanup
Max Horn
2003-06-15
cleanup
Max Horn
2003-06-06
Added a fix for music_timer in V3 games.
Jochen Hoenicke
2003-06-01
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
Jochen Hoenicke
2003-05-31
Made thread-safe.
Jochen Hoenicke
2003-05-26
Added Hoenicke's PC-speaker waveform generator
Jamieson Christian