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path: root/scumm/player_v2.h
AgeCommit message (Expand)Author
2003-09-30Generated signed sound samples (cf. feature request #812913).Jochen Hoenicke
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to gener...Max Horn
2003-09-07cleanup/refactoringMax Horn
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between IMu...Max Horn
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-08-15A different fix for Bugs item #788531.Jochen Hoenicke
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
2003-08-05added support for output sample rates > 32767 (still limited to a max of 6553...Max Horn
2003-07-05updated code to use type MutexRef; added class StackLock (from sdl backend, n...Max Horn
2003-06-27cleanupMax Horn
2003-06-15cleanupMax Horn
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-05-31Made thread-safe.Jochen Hoenicke
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian