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path: root/scumm/player_v2a.cpp
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2003-10-09get rid of the copy method again, instead create the sound object on the fly ↵Max Horn
in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641) and also reduce the number of unnecessary global objects for everybody svn-id: r10705
2003-10-09Add player_v2a - fix crash when playing two identical sounds, patch #820427Travis Howell
svn-id: r10690
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-30Fix GCC warning.Torbjörn Andersson
svn-id: r10509
2003-09-27cleanupMax Horn
svn-id: r10447
2003-09-27cleanupMax Horn
svn-id: r10445
2003-09-27merged in some more changes/improvements by _Q; cleanupMax Horn
svn-id: r10444
2003-09-27some cleanup / removed some code duplication (more should be done, but I ↵Max Horn
don't have the time right now). Since I lack data files to test this, I'd be grateful if somebody could check whether I broke something svn-id: r10435
2003-09-27updates from _QJonathan Gray
svn-id: r10421
2003-09-24fix gcc compileOliver Kiehl
svn-id: r10399
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392