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path: root/scumm/player_v2a.h
AgeCommit message (Collapse)Author
2005-04-07Patch from QuietustEugene Sandulenko
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-09-28Removed some unneeded #includesMax Horn
svn-id: r15338
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-03make doxygen happyMax Horn
svn-id: r10567
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392